Problem:
When I use this tool and go to the Display tab, Test Direct3D I see the cube spinning super fast. It will ask if you can read the cube, but I can't because it's too fast to read?
Any suggestions on how to slow it down?
DirectX Diagnostic Tool
Well, seems i can't do anything to slow down the spinning cube.
What i did to improve my FPS and eliminate most of the studders is lower the hardware acceleration down one notch.
Right click on your desktop and select properties/settings/advanced. In the next window select troubleshoot. Here you can lower your setting. Mine was set to Full. One notch down disables cursor and bitmap accelerations. This leaves a disappearing cursor (studdering cursor) only when your ingame but you can still manage to position it to make your selections.
I haven't tried flying with 6 or more clients on our server yet but on my own phantom server i get approx 10-12 more FPS.
What i did to improve my FPS and eliminate most of the studders is lower the hardware acceleration down one notch.
Right click on your desktop and select properties/settings/advanced. In the next window select troubleshoot. Here you can lower your setting. Mine was set to Full. One notch down disables cursor and bitmap accelerations. This leaves a disappearing cursor (studdering cursor) only when your ingame but you can still manage to position it to make your selections.
I haven't tried flying with 6 or more clients on our server yet but on my own phantom server i get approx 10-12 more FPS.
Good to hear it helped. My settings for the Nvidia Geforce 7800 GS
AA = x4
AF = off
Image settings = High performance
Color profile = Not available
Vertical sync = off
Conformant texture clamp = off
Extension limit = off
Hardware acceleration = Single-display mode
Triliner optimization = off
Anisotropic sample optimization = off
Anisotropic mip filter optimization = off
Gamma correct antialiasing = off
Transparency antialiasing = off
Triple buffering = off
Negative LOD bias = Allow
AA = x4
AF = off
Image settings = High performance
Color profile = Not available
Vertical sync = off
Conformant texture clamp = off
Extension limit = off
Hardware acceleration = Single-display mode
Triliner optimization = off
Anisotropic sample optimization = off
Anisotropic mip filter optimization = off
Gamma correct antialiasing = off
Transparency antialiasing = off
Triple buffering = off
Negative LOD bias = Allow

