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Racer
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Post by Racer » Fri Oct 27, 2006 5:11 pm

Here are some of the shots from my cockpit.
The trail shot is not as close as usual but being able to see to the top double hash marks on the top is farther back than a perfect trail. I still see the entire plane above my canopy.
I would not want to be panned out as far as Gunners pic's as it does not feel like you are sitting in a cockpit.
Also note that the Snowbirds do not overlap planes like the Thunderbirds do. We would never get that far under the lead as Gunners shot.


Image

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Lawndart
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Post by Lawndart » Fri Oct 27, 2006 5:38 pm

Racer wrote:Image
Is this what you see when you pan all the way down Racer? We're trying to determine if you can pan this far down w/o changing zoom in the F-15 cockpit, cause Gunner cannot...

Thanks for the Screenies!
Racer
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Post by Racer » Fri Oct 27, 2006 6:34 pm

LD,

Yes, I can pan all the way down and when I get to this lower view, it stops panning down even if I continue to move my head downward.
I did not modify any zoom setting in any of the confg. files.
When I start the game, I look forward and hit the F12 to center it. Then
I push my face forward towards the screen till my head is midway between the screen and my sitting position. I then hit the F12 again. It zooms back when I sit back into my seating position and is zoomed out as far as it will go. This is the what it looks like in the HUD picture posted here.
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Lawndart
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Post by Lawndart » Fri Oct 27, 2006 6:49 pm

Thanks Racer!

This is what Gunner gets when he pans all the way down:
Gunner wrote:Panning all the way down:
Image
And this is what you get while panning all the way down:
Racer wrote:Image
We're trying to figure out why Gunner cannot get his view to pan down as far as yours?

There's a noticable FOV difference, but that is beside the point. Look at where the vertical view ends in each screenshot regardless of zoom and/or FOV.
Racer
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Post by Racer » Fri Oct 27, 2006 7:16 pm

I would also assume Gunner cannot see his wing tips of that little F-16 when he looks to the side. That would make it very tough for line abreast flying.
When I look to the side in the F-18 or the A10, I see about half of the wing.
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Lawndart
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Post by Lawndart » Fri Oct 27, 2006 8:00 pm

Hard to be the middle-man when I don't actually have a Matrox TripleHead myself, but what would be different between you guys' setups (config files) that allow you to pan as far down as you do, but not Gunner? Have you changed any FOV, zoom and/or view angle parameters in the lua or cfg files Racer?

I'm obviously asking since I'm interested in getting a Matrox myself, but with the problems Gunner is describing he's having, I'm not too sure the benefit would be worth it over the limitations (unless of course... this is currently just a problem on his system)?
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Post by Racer » Fri Oct 27, 2006 8:20 pm

Well, here are copies of all my files if you want to give them a try.

Cockpit.LUA

-- Copyright (C) 2004, Eagle Dynamics.
-- Cockpit view scripts (F1, Ctrl-F1, Alt-F1)
-- Uses SnapViews.lua and Serialize.lua

CockpitMouse = true
CockpitMouseSpeedSlow = 1.0
CockpitMouseSpeedNormal = 10.0
CockpitMouseSpeedFast = 20.0
CockpitKeyboardAccelerationSlow = 5.0
CockpitKeyboardAccelerationNormal = 30.0
CockpitKeyboardAccelerationFast = 80.0
CockpitViewAngleMin = 20.0
CockpitViewAngleMax = 120.0
-- If CockpitViewAngleDefault is not set here then option value is used
-- Remove comment "--" in the next line and set your custom value:
CockpitViewAngleDefault = 90.0
CockpitKeyboardZoomAcceleration = 300.0
DisableSnapViewsSaving = true
UseDefaultSnapViews = false
CockpitPanStepHor = 45.0
CockpitPanStepVert = 30.0
CockpitNyMove = true
CockpitHAngleOrigin = 0.0
CockpitVAngleOrigin = 0.0
CockpitHAngleAccelerateTimeMax = 0.15
CockpitVAngleAccelerateTimeMax = 0.15
CockpitZoomAccelerateTimeMax = 0.2
HAngleMaxDefault = 130.0
VAngleMinDefault = -65.0
VAngleMaxDefault = 115.0
HAngleMaxSu25 = 95.0
VAngleMinSu25 = -65.0
VAngleMaxSu25 = 80.0
HAngleMaxF15 = 135.0
VAngleMinF15 = -65.0
VAngleMaxF15 = 115.0

CockpitLocalPoint = {}
CockpitLocalPoint[PlaneIndex.iSu_27] = {8.05, 1.35, 0.0}
CockpitLocalPoint[PlaneIndex.iSu_33] = {8.35, 1.35, 0.0}
CockpitLocalPoint[PlaneIndex.iSu_25] = {3.0, 0.276, 0.0}
CockpitLocalPoint[PlaneIndex.iSu_39] = {3.0, 0.276, 0.0}
CockpitLocalPoint[PlaneIndex.iMiG_29] = {4.76, 1.284, 0.0}
CockpitLocalPoint[PlaneIndex.iMiG_29K] = {4.9, 1.254, 0.0}
CockpitLocalPoint[PlaneIndex.iA_10] = {3.991, 1.507, 0.0}
CockpitLocalPoint[PlaneIndex.iF_15] = {6.4, 1.8, -5.0}

View.Cfg

// If MouseCockpit is not set here then option value is used.
// Remove two slashes in the next line and set your custom value:
//MouseCockpit = 0;
MouseExternal = 0;
MouseSpeedSlow = 0.667;
MouseSpeedNormal = 1.0;
MouseSpeedFast = 2.0;
KeyboardSpeedSlow = 0.167;
KeyboardSpeedNormal = 1.0;
KeyboardSpeedFast = 5.0;
CockpitViewAngleMin = 20.0;
CockpitViewAngleMax = 120.0;
// If CockpitViewAngleDefault is not set here then option value is used
// Remove two slashes in the next line and set your custom value:
//CockpitViewAngleDefault = 60.0;
ExternalViewAngleMin = 3.0;
ExternalViewAngleMax = 170.0;
// If ExternalViewAngleDefault is not set here then cockpit value is used
// Remove two slashes in the next line and set your custom value:
//ExternalViewAngleDefault = 60.0;
CameraTerrainRestriction = 1;
DisableSnapViewsSaving = 1;
UseDefaultSnapViews = 0;
ExplosionExpoTime = 4.0;
CockpitSnapStepHor = 45.0;
CockpitSnapStepVert = 30.0;
CockpitNyMove = 1;
ChazeCameraNyMove = 1;
//Labels params
LabelAirOn = 1;
LabelGroundOn = 1;
LabelNavyOn = 1;
LabelMissileOn = 1;
LabelMinDistanceAir = 100.0;
LabelMaxDistanceAir = 50000.0;
LabelMinDistanceGround = 100.0;
LabelMaxDistanceGround = 20000.0;
LabelMinDistanceNavy = 100.0;
LabelMaxDistanceNavy = 50000.0;
LabelMinDistanceMissile = 100.0;
LabelMaxDistanceMissile = 20000.0;
LabelShowName = 1;
LabelShowDistance = 1;
LabelShowPilotName = 0;
CockpitHAngleOrigin = 0.0;
CockpitVAngleOrigin = -9.5;

View.LUA

// If MouseCockpit is not set here then option value is used.
// Remove two slashes in the next line and set your custom value:
//MouseCockpit = 0;
MouseExternal = true;
MouseSpeedSlow = 1.0;
MouseSpeedNormal = 1.0;
MouseSpeedFast = 2.0;
KeyboardSpeedSlow = 0.167;
KeyboardSpeedNormal = 1.0;
KeyboardSpeedFast = 5.0;
CockpitViewAngleMin = 20.0;
CockpitViewAngleMax = 120.0;
// If CockpitViewAngleDefault is not set here then option value is used
// Remove two slashes in the next line and set your custom value:
//CockpitViewAngleDefault = 60.0;
ExternalViewAngleMin = 3.0;
ExternalViewAngleMax = 170.0;
// If ExternalViewAngleDefault is not set here then cockpit value is used
// Remove two slashes in the next line and set your custom value:
//ExternalViewAngleDefault = 60.0;
CameraTerrainRestriction = 1;
DisableSnapViewsSaving = 1;
UseDefaultSnapViews = 0;
ExplosionExpoTime = 4.0;
CockpitSnapStepHor = 45.0;
CockpitSnapStepVert = 30.0;
CockpitNyMove = 1;
ChazeCameraNyMove = 1;
//Labels params
LabelAirOn = 1;
LabelGroundOn = 1;
LabelNavyOn = 1;
LabelMissileOn = 1;
LabelMinDistanceAir = 100.0;
LabelMaxDistanceAir = 50000.0;
LabelMinDistanceGround = 100.0;
LabelMaxDistanceGround = 20000.0;
LabelMinDistanceNavy = 100.0;
LabelMaxDistanceNavy = 50000.0;
LabelMinDistanceMissile = 100.0;
LabelMaxDistanceMissile = 20000.0;
LabelShowName = 1;
LabelShowDistance = 1;
LabelShowPilotName = 0;
CockpitHAngleOrigin = 0.0;
CockpitVAngleOrigin = 0.0;

Snapviews.LUA

Snap = {}
Snap[1] = {}
Snap[1][1] = {}
Snap[1][1]["viewAngle"] = 71.824691772461
Snap[1][1]["vAngle"] = -32.458889007568
Snap[1][1]["hAngle"] = 0
Snap[1][2] = {}
Snap[1][2]["viewAngle"] = 33.361835479736
Snap[1][2]["vAngle"] = -40.805656433105
Snap[1][2]["hAngle"] = 41.045925140381
Snap[1][3] = {}
Snap[1][3]["viewAngle"] = 30.427543640137
Snap[1][3]["vAngle"] = -41.808967590332
Snap[1][3]["hAngle"] = 0
Snap[1][4] = {}
Snap[1][4]["viewAngle"] = 34.392349243164
Snap[1][4]["vAngle"] = -35.293746948242
Snap[1][4]["hAngle"] = -32.597400665283
Snap[1][5] = {}
Snap[1][5]["viewAngle"] = 87.468338012695
Snap[1][5]["vAngle"] = 14.54797744751
Snap[1][5]["hAngle"] = 129.01266479492
Snap[1][6] = {}
Snap[1][6]["viewAngle"] = 43.977935791016
Snap[1][6]["vAngle"] = -4.9515771865845
Snap[1][6]["hAngle"] = 0
Snap[1][7] = {}
Snap[1][7]["viewAngle"] = 87.468338012695
Snap[1][7]["vAngle"] = 14.491871833801
Snap[1][7]["hAngle"] = -129.01266479492
Snap[1][8] = {}
Snap[1][8]["viewAngle"] = 87.468338012695
Snap[1][8]["vAngle"] = -9.5
Snap[1][8]["hAngle"] = 82.862922668457
Snap[1][9] = {}
Snap[1][9]["viewAngle"] = 87.468338012695
Snap[1][9]["vAngle"] = 38.979362487793
Snap[1][9]["hAngle"] = 0
Snap[1][10] = {}
Snap[1][10]["viewAngle"] = 87.468338012695
Snap[1][10]["vAngle"] = -12.843997955322
Snap[1][10]["hAngle"] = -82.461265563965
Snap[1][11] = {}
Snap[1][11]["viewAngle"] = 68.786628723145
Snap[1][11]["vAngle"] = 7.5224981307983
Snap[1][11]["hAngle"] = 15.618312835693
Snap[1][12] = {}

My only issue is I lost the ability to pan with my mouse on the external views. Maybe you could suggest a fix with my files here?
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Lawndart
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Post by Lawndart » Fri Oct 27, 2006 8:29 pm

I believe mouselook inhibition is related to TIR. Try and see if it works when you disable TIR?
Racer
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Post by Racer » Fri Oct 27, 2006 9:10 pm

Nope...that did not fix it.
This one has stumped me for a while.
Any help would be greatly appreciated.
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Lawndart
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Post by Lawndart » Fri Oct 27, 2006 9:49 pm

Did you just turn TIR off momentarily or actually close down the app in the background (completely off)? Just asking, cause when I used TIR I couldn't use the mouse either in external views under some circumstances while using TIR. I currently don't have TIR hooked up...
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Gunner
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Post by Gunner » Sat Oct 28, 2006 10:42 am

Ok guys, I've got it figured out!
Sorry I was absent from this thread last night, family matters.

It is all about the zoom and FOV settings. LOMAC aparently is limited in the availabe view, and has to simply crop it to render widescreen. The wider you go, the more you will lose at the top and bottom.
I went back into my config files, changed FOV back and set my zoom in sim to what Racer is using - and I could look down just as far as Racer. I will illistrate why that is unacceptable to me...two screenshots showing actual view gained and lost with those settings:

Shaded area is view gained
Image

Shaded area is view lost
Image

Fact is, if you are not willing to zoom to the max and have the fisheye effect at the sides, you gain absolutely nothing with Triplehead in LOMAC, except the challenge of flying with blinders on.

If you do make the FOV changes I made, you reach the limitations we've already been discussing.
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Lawndart
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Post by Lawndart » Tue Oct 31, 2006 4:49 am

Gunner, Did you order your 3DVisors yet?! 8)

Can't wait to see some pics here (if you did or whenever you do)... and then your buddy's new caricature of you wearing them as well! :wink:
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Gunner
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Post by Gunner » Tue Oct 31, 2006 6:26 pm

8) They are on the UPS truck as we speak 8)
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Rock
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Post by Rock » Tue Oct 31, 2006 7:59 pm

You da man Gunner! Can't wait to see the pics from those visors :)
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Lawndart
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Post by Lawndart » Wed Nov 01, 2006 4:16 am

We'll be expecting you to post a full review, especially since Lock-On has built-in/native support for 3D! Looking forward to your feedback! :D

Credit companies are lovin' ya! :wink:
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