A question about "combat flaps"

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Kahuna
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A question about "combat flaps"

Post by Kahuna » Sat Sep 10, 2005 10:31 pm

I keep seeing a reference to "combat flaps" on this board, and a few statements like "I flew the profile with 50% fuel and combat flaps like the real Thunderbirds".

Hmm...

I'm not trying to act like a know-it-all here, but... In 15 years of crewing, fixing, running, and inspecting every block of F-16 the USAF ever bought, I can tell you that as far as I know there is zero such animal. I even pulled my copies of the -00GV and 00GS manuals off the shelves and perused them. LEF's and flaperon positions are purely a function of the FLCS, which uses data such as airspeed, AOA, air data, gear position, throttle PLA, ambient temp, stores config, etc., to schedule the flight controls. The only control I know of is the ALT FLAP EXTEND, which is a system used during a failure of certain modes of the FLCS. In other words, the FLCS does it all and the pilot has no control over flap position.

Now, having said all of this, I'm assuming that because you're using a modded and skinned version of the F-15C flight model in the LOMAC software, you are using a revamped version of the 15 Charlie flight engine. This is why you are using the combat flaps, because the -16 flight model and it's number-crunching doesn't truly emulate the real -16?

Now, this is not being posted to "stir the pot", so to speak. I really would like to see the answer. I've watched the videos about 20 times, and in doing so, have examined the animation of the control surfaces during maneuvers. (The flying is very good, by the way. Better than I can do right now without practice!) The deflection of the horizontal stabs is way out of whack, as in really excessive. some of this may be because of using an internet connection and the responses lagging behind the inputs, I'm guessing.

If I had the time to work on the skin. I'd like to get rid of all of the underwing pylons as well. T-birds never fly with them.

This is not to anger anyone. I really am curious as to what's going on with the flight engine. I think that the flying is great and what you guys are doing is great, enough so that eventually I'd like to be a part of it.

Cheers!

Kev
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Burner
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Post by Burner » Sat Sep 10, 2005 10:41 pm

F-16 has flaperons, and adjust for airspeed automatically. The F-15's combat flaps (in LOMAC) function in a similar manner giving us better performance over the top and in slow turns. There is no F-16 Flight Model in LOMAC, what we fly is an F-15 with the body and collision model of an F-16.
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Lawndart
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Post by Lawndart » Sat Sep 10, 2005 11:01 pm

Kev,

The movement of control surfaces of client planes in multiplayer is not modeled correctly or at all. It's sometimes very erratic and under certain circumstances will not send/receive any of inputs to the server at all (for visuals).

We are well aware of the pylon problem and at this time there is no way to get rid of them in LOMAC. That would have been done a long time ago if there was a way. This is our biggest pet peeve, believe me!

LD
Last edited by Lawndart on Wed Sep 14, 2005 3:09 am, edited 2 times in total.
Kahuna
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Post by Kahuna » Sat Sep 10, 2005 11:02 pm

Burner wrote:F-16 has flaperons, and adjust for airspeed automatically. The F-15's combat flaps (in LOMAC) function in a similar manner giving us better performance over the top and in slow turns. There is no F-16 Flight Model in LOMAC, what we fly is an F-15 with the body and collision model of an F-16.
Thanks! This was kinda my assumption, but thought that maybe I'd missed something...

I always thought that the LOMAC eye-candy combined with Falcon 4.0 clickable cockpits would be a sweet combination.

Kev
Kahuna
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Post by Kahuna » Sat Sep 10, 2005 11:07 pm

LawnDart wrote:Kev,

The movement of control surfaces of client planes in multiplayer is not modeled correctly or at all. It's sometimes very erratic and under certain circumstances will not send/receive any of inputs to the server at all (for visuals).

We are well aware of the pylon problem and at this time there is no way to get rid of them in LOMAC. That would have been done a long time ago if there was a way.

LD
So this explains why the lead aircraft is the smoothest of them(?). It looks like the #3 and 4 birds had the quirkiest animation.

Thanks!

Kev
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Lawndart
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Post by Lawndart » Sat Sep 10, 2005 11:15 pm

You are a very observant man! Burner, who's on the left wing, boasts a low ping connection with the host. Although arguably the best formation pilot there is online, he also had that in his favor, while SilentEagle on the right wing had the worst connection out of all of us on the roster during 2005.

LD
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lieutfunaki
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Post by lieutfunaki » Mon Oct 03, 2005 1:44 am

SilentEagle's "commentary" on his connection is legendary...but in the few times I had the pleasure of flying w/ him it didn't seem to hold him back...a real credit to his ability.
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Burner
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Post by Burner » Mon Oct 03, 2005 4:25 am

lieutfunaki wrote:SilentEagle's "commentary" on his connection is legendary...but in the few times I had the pleasure of flying w/ him it didn't seem to hold him back...a real credit to his ability.
I'll second that.
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TBT_Piper
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Post by TBT_Piper » Mon Oct 03, 2005 6:26 pm

You shoulda seen his reaction once he got Cable. :) His ping would spike sometimes but when we flew formation it didn't stop him at all. In other areas such as FPS's It really affected him and made him so mad, hilarious times.
SilverOne
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Post by SilverOne » Tue Nov 15, 2005 6:06 pm

lol i used to play first person games and i just hate peeps that have a lower ping than me ... you just cant kill them ... even if ur better than him !11
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