Making own Thunderbirds movie with different Game

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Tomcat
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Making own Thunderbirds movie with different Game

Post by Tomcat » Fri May 11, 2007 4:10 pm

Hey guys. First of all I can't tell you enough how spectacular the Smoke On movie was! I can never stop watching it!

To the point. I play a free online game called YSFlight generally, and for it's relatively small community I've not done much, so I chose to give them an entire Thunderbirds airshow, all authentic stunts and all planes flown by me (you have the ability to fly with replays in case you were wondering). I'm posting this notice here because your movie was such an inspiration towards some of the camera angles and music I'm using. Plus I had some questions about the comms (since I'm doing it all myself).

Questions like:
What does #5 say after the opposing passes (knife edges, 4 points ect.)?
I hear "Five clear, Six clear..." and then the rest is indistinct.

Another is what the lead says as the diamond/delta initiates a climb into either a loop, roll, or clover loop.

I'm asking because I want to make it as authentic as possible. Even though I'm only using Audacity, Fraps and Windows Movie Maker for all of it.

Again, great show guys, can't wait for this years! Thanks for listening.
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Lawndart
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Post by Lawndart » Fri May 11, 2007 5:19 pm

We've seen YSFlight and IMHO in makes me wanna barf, but that's neither here nor there...

Since the Solos fly their opposing passes with groundspeed readout (instead of calibrated airspeed), the verbage you hear following "5 Clear", "6 Clear" is the Lead Solo calling and the Opposing Solo responding: "Solos Check Cal" -"Got it 5"

For the loops the Boss calls: "Standby Smoke, Smoke On Ready Now... Nose Coming Up (airspeed ~450)... Right on into Four, There's Four... Into the Float... Back in with the Pull, Little More Pull... Easing Forward... Smoke Off Ready Now". For the rolls the Boss calls: "Standby Smoke, Smoke On Ready Now, Nose Coming Up... Rolling Left and Rolling, Into the Float... Slowing, Back in with the Pull... Smoke Off Ready Now"

Good luck with your ventures, but I have to say it's a lot more fun in multiplayer... You should really try it sometime!

How do you like Audacity?
Tomcat
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Post by Tomcat » Sat May 12, 2007 8:28 am

Yeah I can respect your view because it's nothing compared to LOMAC. Problem with trying it with a second player online is LAAAAAAG, way too much lag for me to handle. Plus living in England makes it twice as difficult due to comms delay across the pond. So if I call "Pull", the opposing will end up pulling just after I've gone past.

And I love using audacity, but there's only so much I can use on it since I'm not really a computer whizz LOL. I can create echo for narration and canning to sound like comms (a little bit anyway), plus audio overlay needs to be perfect to correspond to the video, since WMM will only allow one audio file to be played at a time.
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Lawndart
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Post by Lawndart » Sat May 12, 2007 10:46 am

Tomcat wrote:Yeah I can respect your view because it's nothing compared to LOMAC. Problem with trying it with a second player online is LAAAAAAG, way too much lag for me to handle. Plus living in England makes it twice as difficult due to comms delay across the pond. So if I call "Pull", the opposing will end up pulling just after I've gone past.
Your choice is your choice, I didn't mean to sound negative about it. That wasn't my intent at least. We deal with the same things you mentioned in multiplayer; however, it is far from a show stopper! We have lag, although if you have high-speed internet (DSL, Cable, T1), LOMACs netcode is good enough to where it really isn't a problem at all. Our pilot "Cobra" lives in Australia, half way around the world from the rest of us and albeit his ping being twice to three times as high as the rest of us, it's still managable. Comms lag is more evident, but just as with the rest of our training we've come up with ways to minimize the effects. Any calls related to maneuvering or synchronization are called about half a second to a second before the actual switch or joystick is moved. We've averaged this based on the ping of most pilots and the hardest part in leading is learning to include this delay between comms and movements. It's not perfect (for everyone), but it's close and from a wingman standpoint, the calls serve as a necessary tool - although in formation the Boss is their horizon no matter what and just as in real life, if the call for whatever reason didn't come through, they would still fly and maintain their exact position based on their "horizon" (sight picture).

We've never given up and said anything was impossible on this team, even when at times we wanted to, and having been able to get to the point where we fly the entire demo with real callouts, in real time with real people and using real world procedures is about the hardest thing, but as we've found out when conquered, the coolest thing too! The sense of accomplishment is hard to beat... :wink:

Just wanted to give you our point of view. To sum up, in true Thunderbird spirit, here's exactly the way our teams feels when faced with new hurdles to overcome. The following is from when the Thunderbirds were about to transition from the Phantom to the Talon:
Roger Hemme, Maintenance Superintendent USAF Thunderbirds 1974 wrote:"Can't" is abomination to a Thunderbird, and I still have trouble pronouncing the word, like it's French or something "Can't" was a dare!

-"We'll do it!"
-"Do what?"
-"We'll do it. We'll do the modifications ourselves."
-"Where?"
-"Here on the hangar floor."
-"But we don't have any tech orders for you."
-"We can read the blueprints ourselves."
-"Why do you want to take this on at squadron level?"
-"Because we want to fly this year. Because we can."
-"Impossible. You can't do it".

There was that word again. "Can't"... but we did fly that year! Those two-year estimates made by the experts? We did it in 116 days... and 50% under budget. In July of 1974 we flew the first air show and of a scheduled 40 show sites, we flew 34 of them, six lost to weather.

Someone once said that success is 5% inspiration and 95% perspiration. Maybe, but one thing I know from experience is it is 100% dedication! Flying in 1974 wasn't magic, and it damn sure wasn't luck. It was the product of our own wits, hands and grit.
Tomcat
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Post by Tomcat » Sat May 12, 2007 1:03 pm

Lol, nice one. I planned on one of you guys seeing the final product some day (it's only half complete, the diamond and delta manouevres need a lot of practice on my part) I'll take all this as an inspiration hint, thanks Lawndart.

Plus I was hoping on joining you guys one day. But it'll have to wait a few years, i'm only 17 lol. And your youngest pilot from remembering your website is.....24 years old yes? Long way to go yet lol.

Again thanks for the info. I should be hopefully posting here again soon.
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Lawndart
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Post by Lawndart » Sat May 12, 2007 1:40 pm

Former VTB, SilentEagle, was only 16 when he flew with us... Age doesn't matter as long as you're the right person for the job! :wink:
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STRIKER
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Post by STRIKER » Sat May 12, 2007 5:03 pm

Just dont act like your 10 and have good character and can work well with others is a good start. Like LD said we dont carry age limitation; Im sick of people thinking we do. Where does it say that? LOL
Tomcat
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Post by Tomcat » Sun May 13, 2007 10:25 am

Lol. I can do that. I just need a much better computer. We only have minimal RAM for LOMAC to work and a pretty out of date graphics card. Probably one of the reasons I was waiting lol. Still, I hope to still be around by that time. And on the side I hold a lot of respect for you guys, you take the VTB job as seriously as the real guys would and do it amazes me that even though there's the possibility you haven't seen each other ever, you still work like a brotherhood. I find it truly astounding.
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Ells
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Post by Ells » Mon May 14, 2007 12:12 pm

Looking forward to the vid Tomcat.

Little side topic, I just got FSX and they have the Thunderbird's F16 in it, which I just downloaded, so I'm gonna have a little play with some formation vids (as FSX has record, track and replay all built into the game)
Tomcat
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Post by Tomcat » Tue May 22, 2007 10:44 am

Quick question (The video's going ok, I'm up to putting the clover loop opener in it btw). What song might you recommend to go with the diamond takeoff because so far that's the only audio slot I haven't filled so far.
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