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Calypso Pass
Posted: Tue Apr 11, 2006 11:40 pm
by lqcorsa
Hello again,
I need some MAJOR work on my calypso pass, (being the inverted aircraft). When I roll inverted, I tend to get all over the place, and I am way off runway heading, and I'm tens of feet off altitude, I find it extremley hard to manouver into position inverted, so is their anyway I can use rudders, my stick, or anything to be at the same altitude, and heading after my roll? Any help would be great.
Posted: Wed Apr 12, 2006 12:49 pm
by Burner
The inverted plane should be lead in the Calypso, therefore not maneuvering but staring out the HUD trying to keep the plane absolutely level and stable.
Posted: Wed Apr 12, 2006 3:59 pm
by lqcorsa
I was just using it as an example, I mean any time I'm rolling inverted.
Posted: Thu Apr 13, 2006 3:29 pm
by Lawndart
I could give you a much more in depth answer, but via real procedure:
1. Off-set your heading a few degrees right of the runway, so that the left roll-over lines you up perfectly over the runway/show line.
2. Pitch up 2 degrees before the roll.
3. Do a quick full-scale aileron roll (practice, practice, practice until you can nail it).
4. Gradually, but briskly put in forward stick to hold the velocity vector on the level-line (this too takes a lot of practice to do consistenly without gaining or loosing more than a few feet).
5. Hold it, hold it, hold it.
I won't get into the rollout technique now, but you'll need at least 400 knots to be stable enough and not have the nose pitched too far upward. Also, if you're too fast it becomes too touchy. Recommended by a real Thunderbird Solo, he said he liked to use 420 knots for the reasons mentioned above. I could go much more in detail, but this outta get you started...
LD
Posted: Sat Apr 15, 2006 2:02 am
by lqcorsa
Thanks LD, helped quite a bit.