Ok guys being the noob that I am I could use some help. LockOn is a serious sim! With that being said it does not feel like a game as much as a trainer and that is awesome, however I need some help figureing out what to keymap and what not to keymap. I know this might be asking a lot but could someone (pref a VTB as this is why I have this game in the first place) could take a few screen shots of keymaps or shoot a list of inputs I need to have.
The problems I am having mostly is looking around. I keymap to look left and the thing looks all the way to the back and sticks there not being able to look back forward. I keymapped a look forward button but as soon as I let go of it it goes back to looking to the rear.
Any other tips and tricks are a welcome gift as well. Thanks for any help with this.
Fist
Get Control PILOT!
Top three
Speedbrakes
Smoke toggle
Push-to-talk (voice comms)
Non-essential, but recommended
Trim - (not necessary, but if you own a Cougar it's a great help trimming fwd (nose down) trim for formation flying). This is a curve modifier for the joystick profile and not the in-game trim as that type of trim is not precise nor exact enough in the increments. You'll need to use your joystick software to do this.
Remaining keys to map (in somewhat of an order)
Wheelbrakes
Padlocking
Glance fwd (keypad 0+ keypad 5, programming this to one key stroke may require joystick software)
F4 (rear view)
Disengage padlock
F1 (cockpit fwd view) and re-center (keypad 5, programming this to one key stroke may require joystick software)
Gear
Of course all of this info and more can be read about in our FAQs!! What kind of joystick are you using? And are you using the game to assign keys or a software for your joystick (i.e. Foxy for the Cougar)? BTW, in most cases none of the VTB change any of the game key assignments, we use Foxy that comes with the Cougar to assign the standard keys to individual buttons and program several keystrokes into one if necessary. Most of our setup is simple though. You only need the top three, plus being able to padlock the lead aircraft to start out. Everything else lies within getting accustomed to the curves and not over-controlling throttle and pitch primarily. View keys are important, but mostly so to keep your SA high for rejoins, breakaway maneuvers or setups. While in formation you really only need steady hands, padlocked on lead and quick access to your brakes, smoke and PTT!
My only suggestion for your views jumping and then re-centering is that you mapped a "glance" button (look L/R) within Lock-On to your stick and not a "pan view" button. Check and see if there are any pan view L/R/U/D that you can assign to the switch of your choice instead?
Lawndart
Speedbrakes
Smoke toggle
Push-to-talk (voice comms)
Non-essential, but recommended
Trim - (not necessary, but if you own a Cougar it's a great help trimming fwd (nose down) trim for formation flying). This is a curve modifier for the joystick profile and not the in-game trim as that type of trim is not precise nor exact enough in the increments. You'll need to use your joystick software to do this.
Remaining keys to map (in somewhat of an order)
Wheelbrakes
Padlocking
Glance fwd (keypad 0+ keypad 5, programming this to one key stroke may require joystick software)
F4 (rear view)
Disengage padlock
F1 (cockpit fwd view) and re-center (keypad 5, programming this to one key stroke may require joystick software)
Gear
Of course all of this info and more can be read about in our FAQs!! What kind of joystick are you using? And are you using the game to assign keys or a software for your joystick (i.e. Foxy for the Cougar)? BTW, in most cases none of the VTB change any of the game key assignments, we use Foxy that comes with the Cougar to assign the standard keys to individual buttons and program several keystrokes into one if necessary. Most of our setup is simple though. You only need the top three, plus being able to padlock the lead aircraft to start out. Everything else lies within getting accustomed to the curves and not over-controlling throttle and pitch primarily. View keys are important, but mostly so to keep your SA high for rejoins, breakaway maneuvers or setups. While in formation you really only need steady hands, padlocked on lead and quick access to your brakes, smoke and PTT!
My only suggestion for your views jumping and then re-centering is that you mapped a "glance" button (look L/R) within Lock-On to your stick and not a "pan view" button. Check and see if there are any pan view L/R/U/D that you can assign to the switch of your choice instead?
Lawndart
In formation yes.Flipper wrote:Do you guys always use padlocking?
Can't comment, but could very well be.I heard the VFTC team do not.
Padlock allows for a much steadier view with the lead aircraft always centered (much like how a real pilot would be looking at the lead aircraft at all times and not letting it drift in and out of his field of view, but rather control the plane while always keeping his eyes locked on the target). It also allows for mid-maneuver transitions (i.e. Trail to Diamond) without having to pan the view while flying. Track IR could theoretically do the same as padlocking, but wouldn't be nearly as steady nor precise as flying with padlock. For us there is no guessing which method is the best!What are the advantages and disatvatages of these two approaches?
LD