Aviation & Simulation Topics
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scooter
- Posts: 80
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- Location: Murfreesboro, TN
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by scooter » Wed May 10, 2006 10:47 pm
awesome!
Definitely worth looking at the other photos he couldn't post...check 'em out!
Scooter
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Lawndart
- Virtual Thunderbird
- Posts: 9292
- Joined: Tue Mar 29, 2005 8:36 am
- Location: Mooresville, NC
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by Lawndart » Thu May 11, 2006 6:14 am
I thought this was posted a long time ago. Must have been in our "secret" team forums. None the less, it's cool stuff and we're excited about it! It looks very much like the real deal having been there and all...
FigtherOPS looks promising. Here's crossing my fingers and hoping the netcode is on par with or surpasses Lock-On!
LD
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Rotorblade
- Posts: 192
- Joined: Fri Dec 16, 2005 3:57 pm
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by Rotorblade » Thu May 11, 2006 9:13 am
So you are telling me that those pics are of a hanger that was rendered or used with Fighter Ops?
Does this mean the VTB have a beta version or something to play with? No comment eh?
I am highly interested in hearing more!
RB
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lqcorsa
- Posts: 439
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- Location: Seattle, WA
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by lqcorsa » Fri May 12, 2006 8:56 pm
Yeah but I heard some parts of it are coming from X-plane. If you ask me, nothing could be worse than X-plane, I'd prefer FS.
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grab6303
- USAF Thunderbird
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- Location: Nellis AFB, Nv
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by grab6303 » Mon May 22, 2006 3:42 pm
The Fighter Ops engine is based on the X-plane code, only heavily modified and is looking amazing in these early stages. Grab
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lqcorsa
- Posts: 439
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by lqcorsa » Tue May 23, 2006 1:12 am
Do you think it's gonna be global like FS? You can fly where ever? If it is thats asking for some serious hard drive. Graphics are amazing, sweet gameplay, HUGE area to fly around in, that's gonna be a pretty big game.