See-through aircraft
See-through aircraft
Is their a way not to see any aircraft see through my F-22 Raptor boom bay doors are see through. Anyone know how to get rid of that problem?
Tyler "Knight" Bailey old callsign Shamrock
Re: how to not see through ur aircraft
[quote=""Knight""]Is their a way not to see any aircraft see through my F-22 Raptor boom bay doors are see through. Anyone know how to get rid of that problem?[/quote]
Tyler:
It seems that would be something that the aircraft modeler would have to resolve. I am no expert; however, that just seems what it is linked to. If you did not "create" the model, then it is best advised you contact the owner who "created" it.
Now, if you are in a random server and connect and think that others can not only see your F-22 transparency issue, but your F-22 model - you are mistaken. As you, possibly, know - unless that user has the F-22 model, then they will see you on whatever jet your F-22 profile is based on (i.e. F-15).
Whatever the case may be, good luck finding a resolution.
Tyler:
It seems that would be something that the aircraft modeler would have to resolve. I am no expert; however, that just seems what it is linked to. If you did not "create" the model, then it is best advised you contact the owner who "created" it.
Now, if you are in a random server and connect and think that others can not only see your F-22 transparency issue, but your F-22 model - you are mistaken. As you, possibly, know - unless that user has the F-22 model, then they will see you on whatever jet your F-22 profile is based on (i.e. F-15).
Whatever the case may be, good luck finding a resolution.
Re: See-through aircraft
[quote=""Knight""]Is their a way not to see any aircraft see through my F-22 Raptor boom bay doors are see through. Anyone know how to get rid of that problem?[/quote]
I had to read that first sentence a few times over. Anyway...
There might be a way to reduce the model's "bleed through" by editing your graphics.cfg with 'middle_clip = 200;', if not do what EagleReid suggested.
I had to read that first sentence a few times over. Anyway...
There might be a way to reduce the model's "bleed through" by editing your graphics.cfg with 'middle_clip = 200;', if not do what EagleReid suggested.