Aviation & Simulation Topics
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STRIKER
- Virtual Thunderbird Alumnus
- Posts: 826
- Joined: Wed Mar 30, 2005 2:02 am
- Location: Amarillo, TX
Post
by STRIKER » Tue Jan 18, 2011 6:05 pm
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Razgriz
- Posts: 52
- Joined: Wed Sep 30, 2009 8:57 pm
- Location: Columbia, MD
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by Razgriz » Tue Jan 18, 2011 6:10 pm
The only down side is that it (and the aircraft) is coded in XML, and uses vector graphics. The combination of an XML interpretation engine and vector graphics kills FPS. FSX also does it by itself.
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Ells
- Posts: 562
- Joined: Fri Dec 15, 2006 10:24 am
- Location: London, UK
Post
by Ells » Wed Jan 19, 2011 4:59 pm
I like the idea, but it's still FSX.