Joyrange Setting
Posted: Tue Nov 24, 2009 1:38 pm
I just tried changing the joyrange.cfg value whilst trying to solve why the joystick doesn't center up perfectly in Lock On if the deadzones are set to "0" (in game). That topic in itself is probably another "lockonism" I'd be happy to discuss further in detail if anyone is interested. It reminded me of the "non-centering trim issue" in the F-15 when using in-game trim and pressing CTRL-T. (The uber minute roll inputs had little to nothing to do with my Cougar or its CCP deadzones as first thought)!
Changing the jonrange.cfg not only seemed to fix the input centering issue in Lock On while using "0" deadzone for the roll and rudder (in game), but also made my inputs smoother it seems. Part of it is probably mental, but it sure seemed better none the less and no more uncommanded roll inputs!
By the way, the roll inputs I'm talking about here are only perceptible if you use accelerated time (pressing CTRL-A up to 10X) and fly around, tap your stick in any direction, L/R etc. and see if it absolutely centers your inputs afterwards. It should not continue rolling in the direction you just tapped your stick. I ended up with a small continuous roll from time to time after releasing the stick before I made this change. After changing the joyrange.cfg value however, it's no longer there for me. (The only other way I was able to get rid of the input centering issue was by increasing the in game deadzones above "zero". It didn't matter how much I increased deadzones in CCP, only in Lock On. Note: Keep in mind this didn't happen for the pitch since I already had DZ 10 set for my Y-axis curve in game (50, 10, 40), but since I use DZ 0 for rudder and roll in game, this "lockonism" rears its ugly head.
Just for reference, my axis settings (in game) are (SHIFT, DZ, CURVE):
X: 50, 0, 0
Y: 50, 10, 40
Z: 50, 0, 0
No change from these settings (screenshots) I often refer to (keeping in mind I adjust deadzone and curve for the X- and Z-axes in CCP instead of in game).
I'd suggest opening your joyrange.cfg file in the \config\ folder and change the value from its default setting of "400" to "3000".
Read this topic for a little more info on the joyrange subject.
Changing the jonrange.cfg not only seemed to fix the input centering issue in Lock On while using "0" deadzone for the roll and rudder (in game), but also made my inputs smoother it seems. Part of it is probably mental, but it sure seemed better none the less and no more uncommanded roll inputs!
By the way, the roll inputs I'm talking about here are only perceptible if you use accelerated time (pressing CTRL-A up to 10X) and fly around, tap your stick in any direction, L/R etc. and see if it absolutely centers your inputs afterwards. It should not continue rolling in the direction you just tapped your stick. I ended up with a small continuous roll from time to time after releasing the stick before I made this change. After changing the joyrange.cfg value however, it's no longer there for me. (The only other way I was able to get rid of the input centering issue was by increasing the in game deadzones above "zero". It didn't matter how much I increased deadzones in CCP, only in Lock On. Note: Keep in mind this didn't happen for the pitch since I already had DZ 10 set for my Y-axis curve in game (50, 10, 40), but since I use DZ 0 for rudder and roll in game, this "lockonism" rears its ugly head.
Just for reference, my axis settings (in game) are (SHIFT, DZ, CURVE):
X: 50, 0, 0
Y: 50, 10, 40
Z: 50, 0, 0
No change from these settings (screenshots) I often refer to (keeping in mind I adjust deadzone and curve for the X- and Z-axes in CCP instead of in game).
I'd suggest opening your joyrange.cfg file in the \config\ folder and change the value from its default setting of "400" to "3000".
Read this topic for a little more info on the joyrange subject.