Beaker wrote:Those are the kind of things everybody universally wants to avoid... Neither the combat or aerobatic pilots want bird strikes, IMO that would be a waste of coding.
It might be cool if we were doing shows every weekend, but being as we only perform once or twice per year, we probably don't want that one shot at a perfect public performance ruined by something like that.
I don't quite see the argument here about simulated bird ingestions.
If you don't want to simulate bird strikes, it can be disabled in the .lua script. Otherwise (depending on how it's implemented) it would appear to simulate the real world environment, and add to the realism by having pilots perform and be current on the procedures for air aborts etc.
I don't see how this would hurt the simulation experience, especially when we're in control of the ON/OFF switch.
Burner wrote:I love when the credits for a teaser are longer than the teaser itself
My first thought too!
Burner wrote:And here's the first step toward the sliding release date. Notice the first announcement said January 2010, that has suddenly become "Early" 2010.
My second thought.
Burner wrote:GA still did a nice job with the video though
Indeed, but it also made me wonder how much GA used Adobe After Effects for the few moments of bliss we got to enjoy!