
Click image for more info.

Click image for more info.

Now, they have concept drawings for F/A-18 cockpits on their website too (click here). One of these ought to make you drool (and wish you won the lotto)...




You're referring to Gunner's Pit. I'm sure he can answer any specifics not found in that build thread, but I think it's safe to say - A LOT!Sky Pig wrote:Do any of the members fly the cockpit that is featured in the galley section of the home page (looks like the F-16 version) and if so, how much did that one cost?
That would be me...the major cost was time, didn't keep track, but it's in the hundreds of hours. I'm afraid to start adding up receipts, but total cost is somewhere between $10,000 - $15,000. It's crazy how the little things add up - the original ACES II kit I started with cost $400.00, but by the time I finished it was over $1,100. Hardware, seat cushions, parachute container, oxygen bottle, ejection handle, paint, hoses, fittings, paint, harness, paint, flight data recorder, and did I mention paint? (To get that real metal look, I used MANY cans of spray paintSky Pig wrote:Do any of the members fly the cockpit that is featured in the galley section of the home page (looks like the F-16 version) and if so, how much did that one cost?
Every switch that has a function in the sim is functional, however getting feedback from Lock-On is still a challenge. Not a big deal for me - as left wing my world is Bosses missile rail, I never look down except after the High Bomb Burst and pitch for landing. If you are going to use your pit for Falcon, it makes sense to work on functional instruments, but remember, the cost and time goes up exponentially when you go that route. There are guys over at www.viperpits.org that have a LOT more money in their pits than I do.Sky Pig wrote:Gunner,
Congrats that is one hell of a job - every bit as real looking at half the price. I'm afraid I would not have the skill to do what you did. Curious, Does all the intrumentation function (navigation, comm, HUD, etc)?