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Free Falcon 5 Released!

Posted: Fri Feb 27, 2009 8:06 pm
by Blaze
It's finally out! :D Get it here:

http://www.freefalcon.com/forum/showthread.php?t=14498

Make sure you have a clean install of Falcon 4 and 3gb of free space. ;)

Enjoy! 8)

Posted: Sat Feb 28, 2009 6:15 am
by Sawamura
Any pictures available? :wink:

Posted: Sat Feb 28, 2009 2:58 pm
by Blaze
Lots of threads here with lots of images. ;)

http://www.freefalcon.com/forum/showthread.php?t=14341

http://www.freefalcon.com/forum/showthread.php?t=14342

http://www.freefalcon.com/forum/showthread.php?t=13903

http://www.freefalcon.com/forum/showthread.php?t=13159

Here's a link to the manual for the full scoop on all the new details (well worth the read!) http://www.freefalcon.com/FF5Manual/Fre ... panion.pdf

Also a video here of some of the new features.


Posted: Sun Mar 01, 2009 1:02 am
by Lawndart
Thanks for posting Blaze. I suppose it's time to dust off that 11-year old copy of Falcon 4.0 <gulp> I have laying around here somewhere and install it again. Maybe it's part nostalgia, part hoping it can somehow deliver more, but something about Falcon always gets me interested in it again. (After all, it was the first flightsim I fell in love with back in the 1980's...). :oops:

I have to ask the grand daddy question now, however, how is the netcode in FF5?

Also, did I see a Viggen in one of the screenshots?

Posted: Sun Mar 01, 2009 3:04 am
by Tailhook
Lawndart wrote:I have to ask the grand daddy question now, however, how is the netcode in FF5?
They spent a lot of time on both the naval side of Falcon and its multiplayer stability. I will be testing out the multiplayer myself and a few others to see how she holds up.

Posted: Sun Mar 01, 2009 12:42 pm
by Blaze
Lawndart wrote:I have to ask the grand daddy question now, however, how is the netcode in FF5?
Same here me and a group of guys will put the new netcode through its paces and we'll let ya know how it holds up. Fingers crossed!
Lawndart wrote:Also, did I see a Viggen in one of the screenshots?
Sure did. ;)

Various Improvements in FF5:
  • WIDESCREEN Support
  • Fixed the “Missile Glow” that sped along the ground as SAMs were launched
  • Added new choices for Sun Texture
  • Added new choices for Cloud Texture
  • Further streamlining of FF Config Editor
  • Engine streamlined for improved FPS
  • Added MP taxi-time Options to FF Config Editor
  • Improved Trees (With burning effect)
  • Many new 2D Pits
  • Many new, functional 3D Pits
  • More dynamic weather
  • Fog introduced to the 3D world…!
  • Improved Carrier Ops
  • Helicopters now sit ON the ground, not IN it
  • Training Missions improved and streamlined
  • DBS Radar Fixed
  • All-New User Interface
  • New Intro Movie & Original Soundtrack
  • Database streamlined for redundant entries
  • Updated TacRef
  • Much improved Particle System – new effects; new textures
  • Different trails for different aircraft types / missile types
  • Improved smoke and burning effects
  • Ara’s New ESC font (send flowers or money)
  • Updated Rack Data
  • More realistic day to night transitions
  • Improved Stars. Star navigation now possible
  • Improved ambient lighting
  • Lunar cycles match Real-Life
  • New skins for many aircraft
  • New aircraft added to Database
  • Improved FMs for MANY aircraft
  • Many improved models; more DOFs
  • Updating of the Korea2005 to Korea2012
  • Ships “ramming” Carriers largely fixed
  • A/C waiting to depart, no longer “sink” into Carriers
  • A/C no longer “float” above the deck after landing
  • Streamlined Install – reorganisation & deletion of MANY redundant folders/files
  • DPRK TACANs added for ATC at captured bases
  • Updated TE Planes List
  • Models streamlined for FPS
  • New AB Flames - A/C generation-specific
  • Flares now follow the laws of gravity, and fall downward, regardless of AoA
  • Improved spawning of A/C in Multi-Player
  • Improved wind effects
  • Helos now withdraw from combat when out of stores
  • Additional squadron patches
  • Improved AI responses to certain orders
  • Tweaked Blackout/Redout times to mirror Real-Life
  • Tweaked some SAM firing rates to mirror Real-Life more closely
  • Tweaked Engineer Unit efficiency to mirror Real-Life more closely
  • Smoke now comes from damaged engines; not fuselage
  • Vehicle + Object specific fire/burning effects
  • Vehicles no longer fully functional when damaged
  • Enhanced Touch-Buddy© support
  • Many CTD fixes and Pie-Hang fixes
  • Some memory-leaks fixed
  • Enhanced support for 2D ‘Pit builders
  • Ship-Radar adversely affected by damage
  • Carriers made more durable; No sinking due to A/C collisions
  • New carrier skins and models
  • A/C no longer fly into (or through) mountains
  • Missile sounds added; Missile sounds adjusted for relative missile size
  • New in-game Cursors
  • Many new models
  • Engine smoke locations now accurate for all aircraft
  • Sounds tweaked for in-pit realism
  • New sounds added
  • New, realistic vortex trails. A/C specific and based on RL parameters
  • New UI Soundtrack
  • New FF5.0 intro Movie
  • Improved Flight Modelling for most “front-line” A/C
  • New ROTOR animations for Helos
  • New damaged trees. When they burn, they BURN…!
  • Bubble tweaked for more effective A-A engagements
  • Bubble tweaked for less Agg/Deagg stutters
  • New PROP animations
  • Weathered ordnance textures
  • Witness missiles targeting missiles during Naval battles…!
  • New Tools
  • Catapult Steam
  • Improved Chaff
  • Developed with input from Active Real Life Ground Crew
  • Developed with input from Active Real Life Fighter Pilots
  • Pilot Breathing Effect, now tied to aircraft stress and “G”
  • New A/C Icons
  • Animated Jet Blast Deflectors on Carriers
  • “Billboarding” (spinning) of clouds largely reduced
  • Emergency Jettison envelope tweaked to reflect Real Life parameters
  • New skyfixes and skyfix-editing tools.
  • Animated Canopy in some 2D Pits…!
  • New Night-Lighting for some Carriers
  • AND MORE!!!
Also the list of AC with new full 3D pits!
  • A-4 SKYHAWK
  • A-10 Thunderbolt
  • JAS-39 GRIPEN
  • the Viggen
  • B-52 Stratofortress
  • F-104 Starfighter
  • F-4 Phantom
  • F-5E Tiger
  • F-14 Tomcat
  • F-15 Eagle
  • F-16 Falcon
  • F-18 Hornet
  • Mirage 2000-C
  • Mirage 2000-D
  • Mirage 2000-5F
  • Av8B Harrier
  • F-117
  • F-22 RAPTOR
  • the Rafale
  • the Tornado
  • Mig-21MF Fishbed
  • Mig-23 Flogger
  • Mig-29 Fulcrum
  • AN-2 Colt
  • SR-71 Blackbird
  • JASDF F-1

Posted: Sun Mar 01, 2009 1:24 pm
by Panther
Lawndart wrote:I have to ask the grand daddy question now, however, how is the netcode in FF5?
FF4 lacked MP stability and FF5 is the same network code...
Along with a few other WTF I've heard, I won't be installing this one.

Posted: Sun Mar 01, 2009 1:27 pm
by Lawndart
Which Falcon do you live by these days Panther?

The full designation of the Viggen is the Saab JA 37 Viggen. (Other variants are the AJ, SH, SK, SF depending on its role, but the JA was most commonly found prior to its retirement in June 2007). JA stands for "Jakt/Attack" (i.e. Figther/Attack). Here's a pic of the JA 37 with its distinct look.

Image

Posted: Sun Mar 01, 2009 1:32 pm
by Panther
I like MP so I have stuck with the stable F4AF. All the other versions of Falcon are great for SP but lack the stable netcode.

Posted: Sun Mar 01, 2009 1:40 pm
by Lawndart
Just Plain Jane F4AF... no addons, updates?

Posted: Sun Mar 01, 2009 2:20 pm
by Tailhook
Jeez Panther, if you prefer F4AF then I recommend getting mainly Open Falcon. Allied Force is a stripped down version of it. :wink:

Posted: Sun Mar 01, 2009 3:59 pm
by Blaze
Tailhook wrote:Jeez Panther, if you prefer F4AF then I recommend getting mainly Open Falcon. Allied Force is a stripped down version of it. ;)
Point has already been made. :roll:
Panther wrote:I like MP so I have stuck with the stable F4AF. All the other versions of Falcon are great for SP but lack the stable netcode.

Posted: Sun Mar 01, 2009 10:44 pm
by Panther
Lawndart wrote:Just Plain Jane F4AF... no addons, updates?
Patched to the latest patch and Aeyes widescreen pits, hitiles and modified sound pack.

I have OF but after spending a week trying to connect for MP I said screw it. F4AF is so much easier PERIOD!

Posted: Mon Mar 02, 2009 8:16 am
by kerdougan
FF5 looks like a bad joke so won't waste my time with it.

Panther if you have issues with the OF's MP I suggest you to try OF Launcher: http://oflauncher.free.fr/OF_Launcher/S ... uncher.zip

It's pretty simple to use and allows you to set up and backup your DTC.