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F-16A over F-15C
Posted: Mon Feb 12, 2007 12:07 pm
by maiochine
Hello i would like to know how can i put the F-16A skin over the F-15C , im using a mod based on yours and i actualy want to put 6 F-16's different skins on the F-15C , i managed to put 5 using all of the F-16C and i still need one , i made it to replace the Belgan F-16A standard skin but the only problem is that i can not put it flyable on the F-15's
Anyone could help please ?
Posted: Mon Feb 12, 2007 3:33 pm
by Burner
You can add a maximum of 8 F-16s over flyable F-15s. The easiest way for you to do this would be to look at the bmp file names that are included in our mod and pull the corresponding original files out of the CDDS file using LOMAN, then drop those original skins into your temp textures folder and they will override anything in the CDDS (such as our mod skins).
Keep in mind that the F-16 is skinned using two bmp files and a couple misc. bmps for things like the turkey feathers and canopy. If we were to call the two skin files F-16_1 and F-16_2 then you have 4 original skin files of F-16_1 and 8 original skin files of F-16_2. Meaning that you can only have 4 completely unique skins or 8 semi unique skins with at least 4 of them sharing some attributes with the other 4. See what I mean? In anycase for what you want to do just dropping the original skins in the tem textures folder should override our mod's skin files and you'll get the desired result.
Posted: Tue Feb 13, 2007 1:05 pm
by maiochine
Burner wrote:You can add a maximum of 8 F-16s over flyable F-15s. The easiest way for you to do this would be to look at the bmp file names that are included in our mod and pull the corresponding original files out of the CDDS file using LOMAN, then drop those original skins into your temp textures folder and they will override anything in the CDDS (such as our mod skins).
Keep in mind that the F-16 is skinned using two bmp files and a couple misc. bmps for things like the turkey feathers and canopy. If we were to call the two skin files F-16_1 and F-16_2 then you have 4 original skin files of F-16_1 and 8 original skin files of F-16_2. Meaning that you can only have 4 completely unique skins or 8 semi unique skins with at least 4 of them sharing some attributes with the other 4. See what I mean? In anycase for what you want to do just dropping the original skins in the tem textures folder should override our mod's skin files and you'll get the desired result.
Ok i already made 5 couples of F-16S replacing the F-16S's textures a total of 10 textures with diffrent tails customisations (usualy they are the R version).
I could made also a complete texture replacing F-16A for the opposing pilot #6 !
I tried to insert the line corrisponding to the F-16A's replaced texture into the F-15'C paragraphe like you did guys for your aircrafts , i went insde the Lock On game i coul only see the texture over the Belgan one !!!!
in the F-15's texture the 6th texture was equal to the second !!!
So there is some way to integrate also the F-16A texture into the F-15???
Thank you again !
PS:If you're having trouble understanding my english maybe we can talk on the ventrillo... Time here is GMT+1, let me know yours also !