Brainstorming on an Aerobatics Module for Fighter Ops
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- Joined: Tue Sep 06, 2005 3:37 pm
- Location: Orlando, FL
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Have any of the XSI developers ever played Jane's USAF with the Thunderbirds addon? It was far from perfect, but better than anything else I have ever played for learning aerobatics routines with both verbal coaching and red-lined hoops acting as flight path targets.
Along the same lines, Xtreme Air Racing had many user selectable options to help teach air racing around pylons including voice coaching, beams marking turn pylons, and hoops marking optimum flight paths.
These sims should be studied to learn what should be done/not done in a non-combat flight sim.
Along the same lines, Xtreme Air Racing had many user selectable options to help teach air racing around pylons including voice coaching, beams marking turn pylons, and hoops marking optimum flight paths.
These sims should be studied to learn what should be done/not done in a non-combat flight sim.
A64(3800 Venice) VNF4U(2 Gb RAM) X800XL(256MB) WinXP Pro(SP2/DX 9.0c)
P3T(1.2 GHz) TUV4X(1 Gb RAM) 9800 Pro(128Mb) WinXP Pro(SP2/DX 9.0c) Santa Cruz
P3T(1.2 GHz) TUV4X(1 Gb RAM) 9800 Pro(128Mb) WinXP Pro(SP2/DX 9.0c) Santa Cruz
Re: My ideas
Built-in "teamspeak or equivalent to sync up game lag and VOIP lag! Definitely!zaGURUinzaSKY wrote:integrated voice comms
Comms will be done with the aircraft's systems. Integrated voicecomms.
Auto-zoom sounds like a nice feature! Being able to set a certain distance and speed that the external cam will start zooming at and then have it be pulg-and-play, so you can follow the padlocked external view without having to "guess" when to zoom or how fast it will happen. Good point!-Tower view with autozoom (as many RC flight Sims with the aircraft positioned on top side of monitor) with video recorder (wanna see how the people see my flight in the most realistic way)
Dunno if we'll go into that amount of detail, but noted.
Good idea for the people who don't have a HOTAS setup. Being able to manipulate the range of the throttle arm and how much it represents in rpm (hence, more precise throttle control, especially for non HOTAS users).-Parametric curve of throttle axis (I can decide if from 30% to 80% of my throttle controls just 70% to 90% of RPM), very usefull becouse many people have small built in throttle control in the joystick, easier to manage power in formation.
I have always disliked the menu systems. If voice recognition can be implemented, having a transparent "commands window" fade-in and a voice response used to select would be much nicer than mapping keys.- ATC for the formation as a single flight, ability to select the correct answer to the atc with a up donw button (not just numbers as in FS2004, I'd like to do it on my hotas even if I have 15 possible answers)
Voice recognition will definetly be an option. There will be a secondary system too though.
How about built-in VOIP synced to the average ping of the flight. No beep would be required. If implemented, the beep would have to be an option, not be nature...-Voice comms beeper, a tool that do a loud Beep when you release the voice button to synchronize the action called, the host should hear the beep in the same moment of clients (considering the avarage ping) to make sure he starts when the wingmen start. Red Arrows use the beep. The delay beep for leader is just an adaptation to simulated flight.
Good stuff Guru!
Dirk "Pacman" Verbist
XSI Executive - VP (Q&A/ FM)
XSI Executive - VP (Q&A/ FM)
All explained above.red8jon wrote:I hope this is the right place to put it:
- I also support the idea of having a Red Arrow Hawk & Skin
- The idea of being able to fly, save the replay and then fly again with that replay. (if you see what I mean) because then that way you can practice offline without having to find a buddy to fly at the same time. You could then perform loops and rolls as the leader - save it - and then fly again but as the wingman so you can practice flying formation aerobatics.
Just an idea, if you dont understand I can try to explain it again...
Dirk
Dirk "Pacman" Verbist
XSI Executive - VP (Q&A/ FM)
XSI Executive - VP (Q&A/ FM)
Explained in the above posts.lqcorsa wrote:Great idea red8. Yes and maybe with Fighter Ops Aerobatics module, on the F/A-18 Hornet Blue Angel, it can be modded accordingly, for example take out the cannon and put in smoke tank, and take off pylon's and what not.
Dirk
Dirk "Pacman" Verbist
XSI Executive - VP (Q&A/ FM)
XSI Executive - VP (Q&A/ FM)
Re: STUNT
Shouldn't be that hard to let people place objects.zaGURUinzaSKY wrote:I also would love some stunt objects like pylons, rings and stuff like that to create a stunt mission.... flying low altitude between pylons, inside rings, throu the fire, under bridges, landing on moving platform over trains. It would be very fun even if not very realistic and it would a a good tool to improve the piloting skills. Remember the rings race in FLight Unlimited 2 ?!! that was so cool.
When I was playing Forgotten battles some years ago, I did several mission online for stunts, with the campfire I did runway over impossible surfaces such as to pof mountains and we (the online comunity) did a lot of landing race, there was also a 20 minute pylon race (I spent few days to make it..) and I remember that people really appreciate it..
This is my idea of "out of the box", ok we have a cool combat sim but why not? let's add some map editor to create stunt mission, a nice stunt race at low altitude.
When I did it in hyperlobby the room was always full, and gunz was an option inside the race!
We mainly should need to create them.
An option, but not a priority.
One priority will be certain "markers" for the aerobatics teams.
Best,
Dirk
Dirk "Pacman" Verbist
XSI Executive - VP (Q&A/ FM)
XSI Executive - VP (Q&A/ FM)
As mentioned in the posts above our focus will not be the single player aspect. But the support for the virtual aerobatics squadrons in the MP environment.lqcorsa wrote:Yep I think it's great that you guys are taking ideas from us, it re-assures me that this is going to be one of the coolest sims around. A few more that I stormed up today.
Amazing sound, including AI and multiplayer sound. The kind that you can just feel the rumble without having to really be there.
AI aircraft that fly in formations such as delta, and diamond ect. and have planned turns, so you can practice full airshows, so you don't have to find 5 other multiplayers.
AI boss has callouts (a little pppuuulllll, add a little power...)
Great sight distance, (so you can see your oposing solo) coming on the other side of the show center point, with easy snap too views that allow you to automatically view delta/solos in posistion relative to your cockpit.
More coming soon.
Who knows if we may later put effort in the single player aspect, but expect that to be much later then sooner.
Noted anyway.
Maybe we can do something about the sighting distance...IMO a topic for discussion.
Dirk
Dirk "Pacman" Verbist
XSI Executive - VP (Q&A/ FM)
XSI Executive - VP (Q&A/ FM)
Where we can we'll go for the highest technology available.SuperBugz wrote:While we are on the subject of sound, what about support for 5.1 or 7.1 surround sound? I cant think of anything better than flying in a delta or something and hearing individual jets powering up or down next to me. Just an idea!
On your example...hehe an F-16 pilot doesn't "hear" his mates power up
Anyway that has also been discussed in the posts above.
Dirk
Dirk "Pacman" Verbist
XSI Executive - VP (Q&A/ FM)
XSI Executive - VP (Q&A/ FM)
Answered in a post above.streakeagle wrote:Have any of the XSI developers ever played Jane's USAF with the Thunderbirds addon? It was far from perfect, but better than anything else I have ever played for learning aerobatics routines with both verbal coaching and red-lined hoops acting as flight path targets.
Along the same lines, Xtreme Air Racing had many user selectable options to help teach air racing around pylons including voice coaching, beams marking turn pylons, and hoops marking optimum flight paths.
These sims should be studied to learn what should be done/not done in a non-combat flight sim.
Best regards,
Dirk
Dirk "Pacman" Verbist
XSI Executive - VP (Q&A/ FM)
XSI Executive - VP (Q&A/ FM)
Two more... (to bump the thread)
- Open ended user-interface (lua, cfg files) or SDK's allowing to modify existing views and program new mathematical sollutions for camera behavior and positioning in various views. Even a GUI (graphic user interface) for view setup and camera positioning and behavior.
- Realistic trim behavior and precise enough to allowing for "heavy nose down trim" and re-trim to absolute neutral with precision. Both, important aspects of form flying.
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- Posts: 192
- Joined: Fri Dec 16, 2005 3:57 pm
CT-114
Can you add some sort of support for making our own 3D models into the game or could you add a CT-114 Tutor to this module along with some other specific training aircraft that are used by other real teams around the world?
I know its silly to ask for one airplane to be added but if this is an aerobatics/formation flying module I hope that there is some emphasis on adding in planes that real world teams use. This would help gain fan base all around the world.
I know its silly to ask for one airplane to be added but if this is an aerobatics/formation flying module I hope that there is some emphasis on adding in planes that real world teams use. This would help gain fan base all around the world.
Lawndart wrote:Two more... (to bump the thread)
All part of the FM.
- Open ended user-interface (lua, cfg files) or SDK's allowing to modify existing views and program new mathematical sollutions for camera behavior and positioning in various views. Even a GUI (graphic user interface) for view setup and camera positioning and behavior.
Noted- Realistic trim behavior and precise enough to allowing for "heavy nose down trim" and re-trim to absolute neutral with precision. Both, important aspects of form flying.
Dirk "Pacman" Verbist
XSI Executive - VP (Q&A/ FM)
XSI Executive - VP (Q&A/ FM)
Re: CT-114
Rotorblade wrote:Can you add some sort of support for making our own 3D models into the game or could you add a CT-114 Tutor to this module along with some other specific training aircraft that are used by other real teams around the world?
We allready had discussions regarding modding and SDK's etc...
Once there we can make an official statement on this we will share this through our website.
I know its silly to ask for one airplane to be added but if this is an aerobatics/formation flying module I hope that there is some emphasis on adding in planes that real world teams use. This would help gain fan base all around the world.
You can read my reply Jonnyb regarding the same topic here:
viewtopic.php?t=1204&postdays=0&postorder=asc&start=15
If somebody wants to create that aircraft UP TO OUR STANDARDS then it will also depend on the modding policy we will have
Dirk "Pacman" Verbist
XSI Executive - VP (Q&A/ FM)
XSI Executive - VP (Q&A/ FM)