I got some;
- A setting to turn on/off hot exhaust intake ( so dont fly behind the guy in front of you)
- Smoke colour switching in flight. so you can switch colour and possision of the smoke
- Have a spectator fuction for organizing virtual flight shows, including dig screen tv's with automatic cameras for the public
- Be able to slide helmet visor up and down (with hand animation please)
- In game voip
- Air traffic control fuction in multiplayer
- Fully customizable enviroment ( to make your own stunt team airbase )
- Headshake Fuction
Thats about wraps it up
Brainstorming on an Aerobatics Module for Fighter Ops
- JaBog32_Dirty
- Virtual Thunderbird Alumnus
- Posts: 39
- Joined: Sun May 15, 2005 6:45 am
- Location: Koblenz, Germany
- Contact:
Hi,...
Here's my suggestion:
The "Relative Speed Indicator" or "Relative Thrust Indicator". To provide you with information that IRL your inner ear would.
Let me explain. I assume you will be implementing something like LOMACs "Padlock". So when padlocking Lead (who would wanna fly formation without?), I would like to see a little indication in the corner of the screen (or wherever suitable) that tells you your relative speed in reference to the aircraft currently padlocked. Got the Idea? That would not even be cheating, b/c IRL you get this information (and A LOT more) from periferal vision and your inner ear.
Also possible: The indicator could show you the difference in longitudinal accelleration. That would also provide a nice substitute for the missing "feeling-in-the-pants".
In addition to showing your speed error, a trend vector could be inplemented, like the one used in the speed-tape of Airbus aircraft. Thus showing you whether the existing speed difference is increasing or decreasing.
To sum it up: I'd like to see something that substitutes the lack of sensory perception, which is IMO the biggest difference between RL and simulated formation flying.
Comments/suggestions from other experienced formation pilots welcome
Dirty
Here's my suggestion:
The "Relative Speed Indicator" or "Relative Thrust Indicator". To provide you with information that IRL your inner ear would.
Let me explain. I assume you will be implementing something like LOMACs "Padlock". So when padlocking Lead (who would wanna fly formation without?), I would like to see a little indication in the corner of the screen (or wherever suitable) that tells you your relative speed in reference to the aircraft currently padlocked. Got the Idea? That would not even be cheating, b/c IRL you get this information (and A LOT more) from periferal vision and your inner ear.
Also possible: The indicator could show you the difference in longitudinal accelleration. That would also provide a nice substitute for the missing "feeling-in-the-pants".
In addition to showing your speed error, a trend vector could be inplemented, like the one used in the speed-tape of Airbus aircraft. Thus showing you whether the existing speed difference is increasing or decreasing.
To sum it up: I'd like to see something that substitutes the lack of sensory perception, which is IMO the biggest difference between RL and simulated formation flying.
Comments/suggestions from other experienced formation pilots welcome
Dirty
It's not the speed that kills you... it's the sudden stop!
-
- Posts: 192
- Joined: Fri Dec 16, 2005 3:57 pm
I think lqcorsa is responding to that request.JaBog32_Dirty wrote:To sum it up: I'd like to see something that substitutes the lack of sensory perception, which is IMO the biggest difference between RL and simulated formation flying.
I don't know if i would be up for having the flash bang effect during a particular manuever but it would definitely make things interesting.