Lock On GOLD

Aviation & Simulation Topics
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Razor-71
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Post by Razor-71 » Fri Jun 27, 2008 9:12 am

:( Mmhh... I've installed LOMAC GOLD and VTB mod,
but no good for me to fly with so poor and unrealistic avionics.
Inside view is F-15 cockpit (unreal!!! flying with F-16 using F-15 cockpit is too crazy), so all procedures and controls of Falcon F-16 are unusable here...
Not bad as 'generic simulator', but NOT a real F-16 Fighting Falcon simulator. IMHO Open Falcon is lightyears ahead!!
And the graphics today is not so 'old' in the 4.5 version...
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Post by Rhino » Fri Jun 27, 2008 10:19 am

Razor-71 wrote::( Mmhh... I've installed LOMAC GOLD and VTB mod,
but no good for me to fly with so poor and unrealistic avionics.
Inside view is F-15 cockpit (unreal!!! flying with F-16 using F-15 cockpit is too crazy), so all procedures and controls of Falcon F-16 are unusable here...
Not bad as 'generic simulator', but NOT a real F-16 Fighting Falcon simulator. IMHO Open Falcon is lightyears ahead!!
And the graphics today is not so 'old' in the 4.5 version...
All of what you have said are true.......BUT..........

Try putting 6 jets networked together with very few net or connection flaws (I've never seen as horrid a time trying to connect to an OF session, all the hoops and hurdles you have to go through, and 3rd party programs just to make the game work in multiplayer (rapace launcher)) and then make the connection stable enough to where no one jitters or lags, and then figure out how to make views that can watch the show like you can in LockOn, then tell us how much better OF is. OF is maybe ahead in the combat and avionics phase, but LockOn is still king for formation, and thats what the VTB, VBA, etc are in LockOn for.
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Razor-71
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Post by Razor-71 » Fri Jun 27, 2008 10:39 am

Rhino wrote:
Razor-71 wrote::( mmhh... i 've installed LOMAC GOLD and VTB mod...
but... no good for me to fly with so poor and unrealistic avionics....
inside view is F-15 cockpit (unreal!! flying with F-16 using F-15 cockpit is too crazy...) , so all procedures and controls of Falcon F-16 are unusable here....
not bad as 'generic simulator'.... but NOT a real F-16 Fighting Falcon simulator... IMHO Open Falcon is lightyears ahead !!
And the graphics today is not so 'old' in the 4.5 version ...
All of what you have said are true.......BUT..........

Try putting 6 jets networked together with very few net or connection flaws (I've never seen as horrid a time trying to connect to an OF session, all the hoops and hurdles you have to go through, and 3rd party programs just to make the game work in multiplayer (rapace launcher)) and then make the connection stable enough to where no one jitters or lags, and then figure out how to make views that can watch the show like you can in LockOn, then tell us how much better OF is. OF is maybe ahead in the combat and avionics phase, but LockOn is still king for formation, and thats what the VTB, VBA, etc are in LockOn for.
I agree :) ... different uses of 2 different simulators.
One for realism, one for online stability. ;)
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Post by Lawndart » Fri Jun 27, 2008 1:55 pm

There's a whole topic on Why LOMAC?

But, to sum up: Many of us on the team are either real world pilots and/or avid Falcon 4 pilots from years past. While we know LockOn lacks in the total fidelity, the flight dynamics (not avionics), but actual flight models, the behavior and "aerodynamics" are pretty good. Obviously everyone hates flying around in an F-15 with an F-16/FA-18 body, but that's a smaller price to pay for a good flight model, second to none netcode and network stability. Besides, formation flying is 100% visual, there's no need to be heads down in the cockpit a spilt second, so you wouldn't even miss the avionics not being there. The only thing that reminds/bothers us (F-16 vs. F-15) is the canopy rail. We are all hardcore sim fans, and would very much prefer a "real" F-16, but the sacrifices are small for the type of flying we do.

Trying to fly precision formation in LockOn, and your biggest obstacle is yourself, your own talent, skill and technique. Try doing the same in Falcon and you'll be faced with obstacles you cannot overcome by your own talent and skill; big flaws in the game's multiplayer netcode.

Not even Falcon is completely realistic. In the areas it excels it's great, but some other areas incl. some of the aircraft behavior, proves it is still a game and not realistic. Everything has its flaws and neither of these sims are an exception to that rule, however, as Rhino pointed out we're mostly interested in zero lag/warping, precise positioning of each multiplayer aircraft and flight dynamics. Each client must be in the exact spot on both the server and each client's machine. In LockOn this is possible, but in Falcon the aircraft are not in the exact same position for various clients. Clickable cockpits, authentic radars and more matter very little to formation aerobatics (but would still be cool, yet not necessary).

Glad you got LockOn installed. Give it some time and you'll learn to appreciate some of its qualities compared to Falcon. (Usually the first obstacle is realizing Falcon isn't anywhere near perfect itself)! ;)
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Post by Razor-71 » Fri Jun 27, 2008 2:04 pm

Lawndart wrote:There's a whole topic on Why LOMAC?

But, to sum up: Many of us on the team are either real world pilots and/or avid Falcon 4 pilots from years past. While we know LockOn lacks in the total fidelity, the flight dynamics (not avionics), but actual flight models, the behavior and "aerodynamics" are pretty good. Obviously everyone hates flying around in an F-15 with an F-16/FA-18 body, but that's a smaller price to pay for a good flight model, second to none netcode and network stability. Besides, formation flying is 100% visual, there's no need to be heads down in the cockpit a spilt second, so you wouldn't even miss the avionics not being there. The only thing that reminds/bothers us (F-16 vs. F-15) is the canopy rail. We are all hardcore sim fans, and would very much prefer a "real" F-16, but the sacrifices are small for the type of flying we do.

Trying to fly precision formation in LockOn, and your biggest obstacle is yourself, your own talent, skill and technique. Try doing the same in Falcon and you'll be faced with obstacles you cannot overcome by your own talent and skill; big flaws in the game's multiplayer netcode.

Not even Falcon is completely realistic. In the areas it excels it's great, but some other areas incl. some of the aircraft behavior, proves it is still a game and not realistic. Everything has its flaws and neither of these sims are an exception to that rule, however, as Rhino pointed out we're mostly interested in zero lag/warping, precise positioning of each multiplayer aircraft and flight dynamics. Each client must be in the exact spot on both the server and each client's machine. In LockOn this is possible, but in Falcon the aircraft are not in the exact same position for various clients. Clickable cockpits, authentic radars and more matter very little to formation aerobatics (but would still be cool, yet not necessary).

Glad you got LockOn installed. Give it some time and you'll learn to appreciate some of its qualities compared to Falcon. (Usually the first obstacle is realizing Falcon isn't anywhere near perfect itself)! ;)
;) I agree completely. ;)
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Razor-71
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Post by Razor-71 » Tue Jul 01, 2008 2:00 am

Lawndart wrote: Glad you got LockOn installed. Give it some time and you'll learn to appreciate some of its qualities compared to Falcon. (Usually the first obstacle is realizing Falcon isn't anywhere near perfect itself)! ;)
Ok, next days I'll try some with LOMAC... the graphics likes me, the simulation is pretty good... but without a F-16 cockpit.
I have to familiarize with the F-15 cockpit. How have yourself trained to use the F-15 cockpit instead the Falcon's pit?
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Lawndart
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Post by Lawndart » Tue Jul 01, 2008 2:34 am

For straight up familiarization read the Flaming Cliffs manual (pdf) located in your "docs" folder. It has chapters on each of the aircrafts instrumentation and HUD symbology.

You can also try:
Ironhand's Tutorials @ Flanker Training - These are generally very good.
Lock ON Training Movies - Recorded from the tracks in the game itself and made into videos.
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Razor-71
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Post by Razor-71 » Tue Jul 01, 2008 3:27 am

Lawndart wrote:For straight up familiarization read the Flaming Cliffs manual (pdf) located in your "docs" folder. It has chapters on each of the aircrafts instrumentation and HUD symbology.

You can also try:
Ironhand's Tutorials @ Flanker Training - These are generally very good.
Lock ON Training Movies - Recorded from the tracks in the game itself and made into videos.
Thanks Lawndart, you're ever extremely precious with infos and help ;)
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