Virtual F16 Solo Display Team
Virtual F16 Solo Display Team
First a Happy New Year and success in the 2008 season!
A New Solo Display Team in the virtual skies!
The Virtual F-16 Solo Display Team
The team’s goal is to virtually replicate the real F-16 Solo Display Team of the Royal Netherlands Air Force as good as possible. This will be realized through the continuous improvement of maneuvers by training on a high level. The Virtual F-16 Demo Team demonstrates the power, speed and agility of the F-16 Fighting Falcon MLU (Mid Life Update) and the skill of the pilot. During the display, the F-16 will be equipped with two ‘smoke generators’ to accentuate the flight path. Also, the show has to be flown in exactly the right flight pattern and in a short period of time.
The mission of the Virtual F-16 Solo Display Team for 2008 consists of three goals.
1. Replicate the show of the real RNLAF F-16 Solo Display Team as good as possible.
2. Advertise Lock On Flaming Cliffs to the Dutch public.
3. Fly the display sequence on VFAT (Virtual Festival for Aerobatics Teams) 2008.
The Team
Wine’69 – Mod & Skin maker
Phoenix – Coach & PR manager
Dutchman – Display Pilot
We have make a Virtual F16 Solo Display Team PROMO 2008. Uploaded by www.virtual-jabog32.de
The Movie link: http://www.virtual-jabog32.de/index.php ... &subcat=28
Website: www.virtualf16demoteam.nl
A New Solo Display Team in the virtual skies!
The Virtual F-16 Solo Display Team
The team’s goal is to virtually replicate the real F-16 Solo Display Team of the Royal Netherlands Air Force as good as possible. This will be realized through the continuous improvement of maneuvers by training on a high level. The Virtual F-16 Demo Team demonstrates the power, speed and agility of the F-16 Fighting Falcon MLU (Mid Life Update) and the skill of the pilot. During the display, the F-16 will be equipped with two ‘smoke generators’ to accentuate the flight path. Also, the show has to be flown in exactly the right flight pattern and in a short period of time.
The mission of the Virtual F-16 Solo Display Team for 2008 consists of three goals.
1. Replicate the show of the real RNLAF F-16 Solo Display Team as good as possible.
2. Advertise Lock On Flaming Cliffs to the Dutch public.
3. Fly the display sequence on VFAT (Virtual Festival for Aerobatics Teams) 2008.
The Team
Wine’69 – Mod & Skin maker
Phoenix – Coach & PR manager
Dutchman – Display Pilot
We have make a Virtual F16 Solo Display Team PROMO 2008. Uploaded by www.virtual-jabog32.de
The Movie link: http://www.virtual-jabog32.de/index.php ... &subcat=28
Website: www.virtualf16demoteam.nl
Brilliant!
Just watched the video. I really liked the intro into the game. Looking forward to seeing a complete (uninterrupted show?) sometime '08.
Just have one bit of negative criticism and this is solely meant for to improve future creations: Whomever is making the video needs to check and make sure the Frap footage (assuming it was captured with) is in higher res. Looks like "half-size" was used, which means the footage was rendered in 1280x720 off much lower resolution to begin with. Just ask the video maker what the resolution of his raw capture footage is. It needs to be close, if not the same (or higher) than the render itself.
Tip: Fraps will default back to "half-size" if 1152x864 is exceeded in game resolution without warning you on single-core machines. (Dual core works a bit differently). So, if you selected "full-size" capture and set your game to, let's say 1680x1050 (typical widescreen res), thinking you'd get great high res footage - your output would be 840x525. If you then use this to render in 1280x720... your end results will be pixilated / fuzzy (since the rendering adds blur too).
Bottom line: Read the Fraps manual, so you can get the best possible resolution out of your machine.

Just watched the video. I really liked the intro into the game. Looking forward to seeing a complete (uninterrupted show?) sometime '08.
Just have one bit of negative criticism and this is solely meant for to improve future creations: Whomever is making the video needs to check and make sure the Frap footage (assuming it was captured with) is in higher res. Looks like "half-size" was used, which means the footage was rendered in 1280x720 off much lower resolution to begin with. Just ask the video maker what the resolution of his raw capture footage is. It needs to be close, if not the same (or higher) than the render itself.
Tip: Fraps will default back to "half-size" if 1152x864 is exceeded in game resolution without warning you on single-core machines. (Dual core works a bit differently). So, if you selected "full-size" capture and set your game to, let's say 1680x1050 (typical widescreen res), thinking you'd get great high res footage - your output would be 840x525. If you then use this to render in 1280x720... your end results will be pixilated / fuzzy (since the rendering adds blur too).

Bottom line: Read the Fraps manual, so you can get the best possible resolution out of your machine.
Looking forward to it!Dutchman wrote:An uninterrupted show will see you in 2008!

That's where the mistake is. Half Size capture with the highest LockOn resolution will not give you the highest output in most cases...Dutchman wrote:My settings of fraps were 15 fps half-size and from Lock on was the resolution the highest.
Re: FPS; Set fraps to 30 fps, capture in half-speed (Alt-A for 0.5x speed) in LockOn because the Frap engine will slow down your system, unless you're running a screamer. Then speed up the footage in your video editing software to normal speed again by using a 2.0x playback rate. This gives you more frames per seconds that are lost with Fraps running.
Use "Full Size" in Fraps if you intend to render in a res higher than 640x480 or HALF of your actual screen up to 1280x800 (whichever is more)!!! Basically, in order to get clean 720p footage using "Half Size" capture, you'd need your LockOn resolution to be 2560x1600. A much better sollution if you cannot go that high is setting LockOn to 1152x864 (if you only have a single core processor) and thereby scaling only the horizontal pixels somewhat, and cropping the vertical down to 720p. Read the manual re: max in-game resolution and single vs. dual core capture, so it doesn't default back to "Half Size". Make sure your captured footage is close to, if not exceeds the desired rendering resolution such as 720p, 1080i etc. You'll be glad you read up on Fraps Half vs. Full Size capture and its limitations before thinking simply setting your res as high as you can will give you the best results, because it won't.
Fraps FAQ wrote:What is the maximum resolution supported by Half/Full-size video capture?
The maximum resolution for Half-size capture is 2560x1600. Full-size video capture is limited to a maximum of 1152x864 (4:3) or 1280x800 (widescreen). If Full-size is selected and the game is set to a resolution higher than the maximum, Fraps will automatically switch to Half-size when recording.
Dutchman
I liked the video
but have some comments.
The first shot of the aircraft sitting on the button of the runway indicating the takeoff roll will be from my left to right. The next shot was the aircraft taking off from my right to left? Then it switched back and forth until liftoff when I saw the tower in the background and realized where I was? This is called continuity. Think of it from a spectator’s point of view, keeping your left and rights true to the viewer.
Continuity should be maintained by keeping the camera on the same (crowd) side of the runway. If you place a second camera on the other side of the runway, you will get the aircraft going the opposite way from the previous shot?
The #1 camera should be placed at show center on the crowd side of the runway and elevated off the ground to keep a clear line of sight. If this camera is your opening shot, it establishes the viewer’s point of view, which means they recognize their left and right in relation the picture they see. Once this is established it must be maintained to keep the continuity (left and rights) true to the viewer.
The music was a pleasure to listen to and stayed in the background leaving the aircraft as the primary attraction. Many video makers use head banging music with loud screaming , which may be good for a dance but only takes away from the primary attraction in a video. Again, nice job on the music, I quickly took my hand off the mute button and enjoyed your promo.

I liked the video

The first shot of the aircraft sitting on the button of the runway indicating the takeoff roll will be from my left to right. The next shot was the aircraft taking off from my right to left? Then it switched back and forth until liftoff when I saw the tower in the background and realized where I was? This is called continuity. Think of it from a spectator’s point of view, keeping your left and rights true to the viewer.
Continuity should be maintained by keeping the camera on the same (crowd) side of the runway. If you place a second camera on the other side of the runway, you will get the aircraft going the opposite way from the previous shot?
The #1 camera should be placed at show center on the crowd side of the runway and elevated off the ground to keep a clear line of sight. If this camera is your opening shot, it establishes the viewer’s point of view, which means they recognize their left and right in relation the picture they see. Once this is established it must be maintained to keep the continuity (left and rights) true to the viewer.
The music was a pleasure to listen to and stayed in the background leaving the aircraft as the primary attraction. Many video makers use head banging music with loud screaming , which may be good for a dance but only takes away from the primary attraction in a video. Again, nice job on the music, I quickly took my hand off the mute button and enjoyed your promo.

Pictures from the Virtual F16 Solo Display team- Mod & Skin & Pics made by Wine'69
http://www.virtualf16demoteam.nl/screenshots/
http://www.virtualf16demoteam.nl/screenshots/