SLI Boost
Posted: Fri Jul 15, 2011 5:38 pm
Just installed a second EVGA GTX 460 (850MHz core clock, 4,000MHz effective memory clock, 336 streaming cores each).
NVIDIA Control Panel settings:
Ambient Occlusion: Quality
Anisotropic filtering: 16x
Anitaliasing - Gamma correction: On
Antialiasing - Mode: Override any application setting
Antialiasing - Setting: SLI 64x CSAA
Antialiasing - Transparency: 8x (supersample)
CUDA - GPUs: All
Maximum pre-rendered frames: 8
Multi-display/mixed-GPU acceleration: Single display performance mode
Power management mode: Prefer maximum performance
SLI rendering mode: NVIDIA recommended
Texture filtering - Anisotropic sample optimization: Off
Texture filtering - Negative LOD bias: Clamp
Texture filtering - Quality: High Quality
Texture filtering - Trilinear optimization: On
Threaded optimization: On
Triple buffering: On
Vertical sync: Use the 3D application setting
So far I'm seeing about a 50% increase in fps in most games with the settings above, which isn't saying that much since I was running ~60 fps maxed out on a single GTX 460 before (i7 950 @ 3.06Ghz, X58 mobo, 12GB DDR3). DCS: A-10C still runs about the same though (~40 fps in cockpit, but jumps to ~90 fps without the cockpit).
In Black Ops when I played with the settings above (everything maxed out) I never saw frames below ~90 fps a single time, even in the most intense battles and explosions. I'm sure I could easily keep over 100 fps if I backed off some of the higher-end settings a little.
I'm hoping I'll be able to run BF3 and MW3 cranked later this fall!
I'm also curious if there will be a noticable difference in rendering times with two GPUs. It was pretty zippy before when rendering progressive scan 1080p footage. We shall see...
NVIDIA Control Panel settings:
Ambient Occlusion: Quality
Anisotropic filtering: 16x
Anitaliasing - Gamma correction: On
Antialiasing - Mode: Override any application setting
Antialiasing - Setting: SLI 64x CSAA
Antialiasing - Transparency: 8x (supersample)
CUDA - GPUs: All
Maximum pre-rendered frames: 8
Multi-display/mixed-GPU acceleration: Single display performance mode
Power management mode: Prefer maximum performance
SLI rendering mode: NVIDIA recommended
Texture filtering - Anisotropic sample optimization: Off
Texture filtering - Negative LOD bias: Clamp
Texture filtering - Quality: High Quality
Texture filtering - Trilinear optimization: On
Threaded optimization: On
Triple buffering: On
Vertical sync: Use the 3D application setting
So far I'm seeing about a 50% increase in fps in most games with the settings above, which isn't saying that much since I was running ~60 fps maxed out on a single GTX 460 before (i7 950 @ 3.06Ghz, X58 mobo, 12GB DDR3). DCS: A-10C still runs about the same though (~40 fps in cockpit, but jumps to ~90 fps without the cockpit).
In Black Ops when I played with the settings above (everything maxed out) I never saw frames below ~90 fps a single time, even in the most intense battles and explosions. I'm sure I could easily keep over 100 fps if I backed off some of the higher-end settings a little.
I'm hoping I'll be able to run BF3 and MW3 cranked later this fall!
I'm also curious if there will be a noticable difference in rendering times with two GPUs. It was pretty zippy before when rendering progressive scan 1080p footage. We shall see...