I know I had all connections correct - I'm so meticulous with that stuff I would drive you crazy
![Shocked :shock:](./images/smilies/icon_eek.gif)
Code: Select all
Camera
{
current = "Medium";
Low
{
near_clip = [b]4[/b]
far_clip = [b]60000[/b];
structures = {30, 2000};
trees = {60000, 3000};
dynamic = {300, 20000};
objects = {3000, 40000};
mirage = {3000, 10000};
surface = {10000, 50000};
lights = {50, 10000};
lod = 0.7;
}
Medium
{
near_clip = [b]0.2[/b];
middle_clip = [b]4[/b];
far_clip = [b]80000[/b];
structures = {40, 5000};
trees = {100000, 8000};
dynamic = {300, 20000};
objects = {3000, 50000};
mirage = {3000, 15000};
surface = {14000, 80000};
lights = {100, 30000};
lod = 1;
}
High
{
near_clip = [b]0.2[/b];
middle_clip = [b]4[/b];
far_clip = [b]80000[/b];
structures = {200, 10000};
trees = {200000, 20000};
dynamic = {300, 20000};
objects = {5000, 80000};
mirage = {5000, 20000};
surface = {20000, 80000};
lights = {200, 80000};
lod = 1.5;
}
Its a general shadow render error for me. I don't remember it affecting the in-cockpit view, however all objects have the error. I find it most noticable when looking at any object that has a shadow map, the object is completely covered in shadow on all sides regardless of orientation.Racer wrote:Hey Burner,
Are you saying that it is the full shadows choice on the options panel which causes this blacking out of the windscreen? That being the case, at least I could go full high on all the settings and just back off the shadows selection.