CoD: MW2

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Tailhook
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Post by Tailhook » Thu Nov 05, 2009 3:54 pm



I'd rather be connected to a Dedicated server. :roll:
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Lawndart
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Post by Lawndart » Thu Nov 05, 2009 4:03 pm

I love how people complain (not talking about you Tailhook) about all kinds of things pre-release and even make their gripes known in videos before the game is even out... :roll:

It's like hearing rumors at work. Until you see the changes first hand or hear it from a credible source, why be concerned or let it affect you. I'll take my chances and buy this title and see for myself. Just my two cents!
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Post by Beaker » Thu Nov 05, 2009 4:23 pm

Lawndart wrote:It's like hearing rumors at work.
Like... no more internet in the cockpit? :P
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Post by Panther » Thu Nov 05, 2009 8:11 pm

I'm cancelling all of my MW2 orders (360 & PC) after finding out that PC will be 9v9. @#$% IW and their lack of PC support...

Wanna read the rest of the bad news:
Ars Technica wrote:Infinity Ward needs to realize that talking to people in the PC community does not end well for the buzz around its game. The lack of dedicated servers was "announced" during an interview with a gaming podcast, and the interviewers were stunned into silence when they were basically told their community, as they knew it, was dead. They would have to learn to adapt to Infinity Ward controlling all aspects of the servers, or move onto another game.

More recently, Best Buy hosted an online chat between gamers and Mackey McCandlish and Ryan Lastimosa from Infinity Ward. The floor was open for questions, and the pair systematically crushed any hope that the PC version of the game would even attempt to make gamers happy, or allow for what the community has been taking for granted for years. We're going to take a look at some of the more telling questions from this session, and give our thoughts on why this is bad, bad news.


Josh111: PC Question... What will the max amount of players per map be for PC multiplayer on IW.net

Vince-IW: 9v9


No matter how good a connection the host has, no matter how powerful your dedicated server was, the maximum number of players online is 18. If you have a larger clan, you're out of luck. If you're waiting for someone to create a custom map to allow larger groups, don't bother. There is no news on mod tools or the ability to add your own content into the locked-down server structure.

Infinity Ward says the maps are balanced for only nine players per side, but they also say there is no lean in the game because the game "isn't balanced for lean." Remember, you can easily answer any inconvenient questions by saying it would ruin the game's balance.

Somehow, I doubt between the past games and this one they've forgotten how to implement lean. Likewise, with the ability to run your own servers players can decide what size games they'd like to play on, or use new maps that are larger. As the system is set up now, however, that is simply not an option.


Q: Is there a console in the PC version of the game, so we can change our field of view
from the xbox's default 65 FOV to 80 also can we tweaks the weapon damage for each
gun, removes perks, graphical debris, breathing sway, also thru console like we where
able to before or is this all gone?

Vince-IW: We would like you to play the game the way we designed and balanced it.


The lack of console commands is going to be something that may not make the headlines, but may be one of the most annoying omissions to the game. The ability to tweak and adjust your play experience through the console is something PC gamers have enjoyed since... well, since there has been modern gaming.

There is a long list of adjustments and tweaks gamers can make to titles like Borderlands on the PC in order to adjust settings. Now you're locked into whatever options Infinity Ward sees fit to put into the menus.

This is, for all intents and purposes, a console game that plays on your PC. You won't be able to make any tweaks, you can't adjust anything, and even better? You won't be able to make recordings of your matches. The question in the chat showed just how far the gulf between what gamers want and what Infinity Ward is giving them has become. "Is there a /record feature? Answer yes... please. We're trying to give you a 'chance'," the gamer asked. The answer was a simple "No."


DudezTY: Since we cannot kick people in ranked matches, how will we stop hackers
who get past VAC?

Mackey-IW: Our goal is to ban hackers from the game.


It's a shame that it's impossible to show a jaw dropping on an online chat. There will be no way to kick players, and Infinity Ward seems sure they'll simply be able to keep hackers and cheaters from playing.

That's a pipe dream, of course, but with no control in the hands of the players, no ability to control who is hosting, and no ability to kick or ban players from your game, you're just going to have to take their word for it.


kaRMa: Please give me a direct answer. On the PC version. Are all games hosted by
players, and is there a five-second delay when host migration is in effect?

Vince-IW: yes.


Why is this a problem? Because Infinity Ward also revealed in the chat that the game will pick who hosts. You have no control over it. If the host leaves, there will be a five-second delay while the game picks the next best host. Players have no way of controlling who is hosting, and of course we know there will be no dedicated servers.

The host will of course have a ping advantage, which should be mitigated by the software "having a great tolerance for latency," and a five-second pause if the host rage-quits before the game restarts will ruin any flow the game enjoyed until that point.

What's more interesting is that they said ISPs will have to deal with you hosting games, even if there is language against running servers in their usage agreement. Infinity Ward's response is that since this isn't a "permanent" server, they have to deal with it. When someone else asked what would happen if their ISP throttled traffic that comes from running a server, they were told that "only players capable of hosting will host."

They better hope that no ISPs get upset, because there is no way for any player to control who hosts. You can't opt out of hosting. If the host quits, the game stops for five seconds while the next one is selected by the software. This is good for gamers... somehow.


Moriarte: Ignoring IW.net, is the PC version a direct port of the console version?

Mackey-IW: No, PC has custom stuff like mouse control, text chat in game, and graphics
settings.


This is the amount of work that went into the PC version: you are given the ability to use a mouse, to use text chat, and to adjust graphical settings. Are your fears now put to rest?
To sum it up

We thought the lack of dedicated servers was bad, but now we can add the lack of console commands, the inability to have a say in who hosts the game, a lengthy pause while the game migrates to a new host if the currently selected host quits, no leaning, no option to record matches, and no way to kick or block trouble players, hackers, or cheaters.

You have to wonder if there are any actual PC gamers working at Infinity Ward, as it will be a challenge to find any member of the PC gaming community that will stand up for any of these omissions, not to mention all of them bundled together. At launch, this will be one of the most locked-down, inflexible, and gamer-unfriendly game ever created.

It won't stay that way, of course. The pirates will have the game up on the torrent sites soon, if they haven't already, and the code will be ripped apart and modded to allow everything gamers want. How quickly will dedicated servers pop up for these pirates? It's hard to say... but we have a feeling it won't be long. Those that buy the game legally will have no choice but to play exactly how the developer and publisher want them to. On the other hand, this has given us some incredibly amusing images from the peanut gallery. The images were found on Evil Avatar's discussion thread.
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Tailhook
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Post by Tailhook » Thu Nov 05, 2009 9:16 pm

IW obviously needs to remove head from hole on this one if they honestly think "Host Migration" will work the way they want it to. :roll:
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Post by Lawndart » Sun Nov 08, 2009 2:47 am

After reading up on the (bad) news for MW2 on PC, I've also decided to cancel my order of MW2 and await the real verdict in the community in the weeks to come. This is very disappointing and I cannot believe that Infinity Ward, a developer I've always held in high regard, would completely throw all PC gamers under the bus - but it would seem that's exactly what they've done as the PC version appears to be a console port. :cry:

Modern Warfare 2 PC lacks many common PC FPS features
9 vs. 9 limit on matches, no kicking hackers, no lean, no console, no match recording and more...
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Post by SilentEagle » Sun Nov 08, 2009 11:12 am

I didn't pre-order it but I was going to get it for sure. I can't count how many times I use the console/lean features on COD 5 WAW. I also never play in servers with less than 40 people. Therefore, I will for sure NOT be buying this game now. Such a shame.
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Burner
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Post by Burner » Sun Nov 08, 2009 1:31 pm

There's always BF Bad Company 2. Remember the good old days of sneaking past enemy lines to demo artillery while Jarhead made the streets run red in a tank.

That's where I'm looking now.
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Tailhook
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Post by Tailhook » Sun Nov 08, 2009 2:15 pm

Burner wrote:Remember the good old days of sneaking past enemy lines to demo artillery while Jarhead made the streets run red in a tank.
:lol: :lol:

I've always been a BF fan so I can't wait till it comes out. When it does we should all team up in a 'Dedicated' :shock: server! 8)
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Post by Grab » Mon Nov 09, 2009 7:35 pm

COD: MW2 Has been unlocked on Steam UK... and they are pissed. Enjoy the disdain for fans of IW.

http://www.modernwarfare2.com/forum/

If you are having problems with the forums it is because it is being bombarded by people looking for answers and pleading with people to not buy the game.
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Tailhook
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Post by Tailhook » Tue Nov 10, 2009 6:48 pm

Modern Warfare 2 currently has 662 user reviews on Meta Critic. Those reviews give the game a total score of: 1.4/10. Hah! :lol:

http://www.metacritic.com/games/platfor ... e2#critics
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Burner
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Post by Burner » Mon Dec 07, 2009 6:02 pm

Didn't take long for players to figure out the most overpowered weapons combo in MW2, look at this, the kill range is just fantastical. Add in the AC130 and it's not even a fight. I can't wait for BC2 to come out.

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Tailhook
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Post by Tailhook » Mon Dec 07, 2009 6:29 pm

^^ Thats rediculous... 47 kills and 2 deaths.:roll:
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Post by Lawndart » Mon Dec 07, 2009 7:27 pm

Tailhook wrote:^^ Thats rediculous... 47 kills and 2 deaths.:roll:
I've done better than that ratio! 8)
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Tailhook
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Post by Tailhook » Mon Dec 07, 2009 7:30 pm

Lawndart wrote:I've done better than that ratio!
Lucky you. I hate CoD4 cause I suck at it but it is a great game. My best record is probably 10 and 8. :)
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