Search found 22 matches

by Pacman
Tue Jan 01, 2008 9:30 am
Forum: General Discussion
Topic: CoD4
Replies: 61
Views: 51715

Hehe,

I have been playing it since it came out and found some time to play on the 22ndSAS realism servers.

The IP can be found on their website.
www.the22ndsasclan.org.uk

I usually play some every evening (my time). I guess that would be noon for you gents.

Dirk
by Pacman
Tue Jan 01, 2008 9:18 am
Forum: General Discussion
Topic: Happy NEW Year!!!
Replies: 6
Views: 5060

A very successfull and healthy 2008 to all of you and your families!!!

Dirk
by Pacman
Wed Jan 31, 2007 1:55 am
Forum: Pilot's Lounge
Topic: Brainstorming on an Aerobatics Module for Fighter Ops
Replies: 50
Views: 48641

?
And where would this "effect" fit in the aerobatics module according to you?

AFAIK Gloc etc...doesn't result in 'double vision'.

Dirk
by Pacman
Thu Aug 31, 2006 8:18 am
Forum: Pilot's Lounge
Topic: Brainstorming on an Aerobatics Module for Fighter Ops
Replies: 50
Views: 48641

Re: CT-114

Can you add some sort of support for making our own 3D models into the game or could you add a CT-114 Tutor to this module along with some other specific training aircraft that are used by other real teams around the world? We allready had discussions regarding modding and SDK's etc... Once there w...
by Pacman
Thu Aug 31, 2006 8:15 am
Forum: Pilot's Lounge
Topic: Brainstorming on an Aerobatics Module for Fighter Ops
Replies: 50
Views: 48641

Two more... (to bump the thread) Open ended user-interface (lua, cfg files) or SDK's allowing to modify existing views and program new mathematical sollutions for camera behavior and positioning in various views. Even a GUI (graphic user interface) for view setup and camera positioning and behavior...
by Pacman
Thu Aug 24, 2006 11:28 am
Forum: Pilot's Lounge
Topic: Brainstorming on an Aerobatics Module for Fighter Ops
Replies: 50
Views: 48641

Have any of the XSI developers ever played Jane's USAF with the Thunderbirds addon? It was far from perfect, but better than anything else I have ever played for learning aerobatics routines with both verbal coaching and red-lined hoops acting as flight path targets. Along the same lines, Xtreme Ai...
by Pacman
Thu Aug 24, 2006 11:26 am
Forum: Pilot's Lounge
Topic: Brainstorming on an Aerobatics Module for Fighter Ops
Replies: 50
Views: 48641

I allso think it would be a good idea to have the vapour coming of the top of the wings. Not like lock on where there is just those lines of te wingtips. Example http://img223.imageshack.us/img223/8932/f18ks1.jpg Allready in the design plans for FighterOps. We didn't get that far yet so I don't hav...
by Pacman
Thu Aug 24, 2006 11:24 am
Forum: Pilot's Lounge
Topic: Brainstorming on an Aerobatics Module for Fighter Ops
Replies: 50
Views: 48641

While we are on the subject of sound, what about support for 5.1 or 7.1 surround sound? I cant think of anything better than flying in a delta or something and hearing individual jets powering up or down next to me. Just an idea! Where we can we'll go for the highest technology available. On your e...
by Pacman
Thu Aug 24, 2006 11:20 am
Forum: Pilot's Lounge
Topic: Brainstorming on an Aerobatics Module for Fighter Ops
Replies: 50
Views: 48641

Yep I think it's great that you guys are taking ideas from us, it re-assures me that this is going to be one of the coolest sims around. A few more that I stormed up today. Amazing sound, including AI and multiplayer sound. The kind that you can just feel the rumble without having to really be ther...
by Pacman
Thu Aug 24, 2006 11:11 am
Forum: Pilot's Lounge
Topic: Brainstorming on an Aerobatics Module for Fighter Ops
Replies: 50
Views: 48641

Re: STUNT

I also would love some stunt objects like pylons, rings and stuff like that to create a stunt mission.... flying low altitude between pylons, inside rings, throu the fire, under bridges, landing on moving platform over trains. It would be very fun even if not very realistic and it would a a good to...
by Pacman
Thu Aug 24, 2006 11:08 am
Forum: Pilot's Lounge
Topic: Brainstorming on an Aerobatics Module for Fighter Ops
Replies: 50
Views: 48641

lqcorsa wrote:Great idea red8. Yes and maybe with Fighter Ops Aerobatics module, on the F/A-18 Hornet Blue Angel, it can be modded accordingly, for example take out the cannon and put in smoke tank, and take off pylon's and what not.
Explained in the above posts.

Dirk
by Pacman
Thu Aug 24, 2006 11:06 am
Forum: Pilot's Lounge
Topic: Brainstorming on an Aerobatics Module for Fighter Ops
Replies: 50
Views: 48641

I hope this is the right place to put it: - I also support the idea of having a Red Arrow Hawk & Skin - The idea of being able to fly, save the replay and then fly again with that replay. (if you see what I mean) because then that way you can practice offline without having to find a buddy to fly a...
by Pacman
Thu Aug 24, 2006 11:05 am
Forum: Pilot's Lounge
Topic: Brainstorming on an Aerobatics Module for Fighter Ops
Replies: 50
Views: 48641

Re: My ideas

integrated voice comms Built-in "teamspeak or equivalent to sync up game lag and VOIP lag! Definitely! Comms will be done with the aircraft's systems. Integrated voicecomms. -Tower view with autozoom (as many RC flight Sims with the aircraft positioned on top side of monitor) with video recorder (w...
by Pacman
Mon Aug 21, 2006 3:32 pm
Forum: Pilot's Lounge
Topic: Brainstorming on an Aerobatics Module for Fighter Ops
Replies: 50
Views: 48641

OK, no worries.
I've noted all the rest of the posts in the docs.

I'll come back to answer some more later on ;)

Thx gentlemen!

Dirk
by Pacman
Mon Aug 21, 2006 3:30 pm
Forum: Pilot's Lounge
Topic: Brainstorming on an Aerobatics Module for Fighter Ops
Replies: 50
Views: 48641

Re: My ideas

Hallo PacMan and thanx a lot to give us the opportunity to contribute to the develope of the sim. Question: The aerobatic module is intended to give the teams a tool to fly formation or it also include a training module from beginner to formation pilot? I mean, do you also want to teach formation o...